Elemental Monsters
in Basic Fantasy Field Guide Omnibus
12 monsters
- Aghar - A race of manlike creatures from the Elemental Realm of Earth, large beings 10 to 11 feet in height weighing around 1,500 pounds
- Elemental, Blood - Vaguely humanoid shape made of blood, smells of iron like blood sausage or raw liver
- Elemental, Cold* - A crude, headless ice statue with long sharp icicles in place of hands
- Elemental, Lightning - Dark clouds lit from within by flashes of lightning
- Elemental, Metal - Abstract humanoid figures formed from metal that can move as if liquid
- Elemental, Wood - A large, leafless tree elemental
- Salamander, Wind - Giant winged lizard from the Element of Air, nearly transparent and surrounded by strong winds
- Sun's Child - A sphere of flame 20 feet in diameter with a humanoid baby form at its center
- Water Weird - A strange kind of wild water elemental which hates living creatures, seeking to drown them
- Wind Walker - Intelligent monsters from the Elemental Plane of Air that are naturally invisible and incorporeal
- Wolf, Wind - An ethereal wolf composed of intricate air currents
- Xorn - An embodiment of the element of Earth that glides through stone