Water Weird
A strange kind of wild water elemental which hates living creatures, seeking to drown them
Stat Blocks
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 (see below) |
|---|---|
| Hit Dice | 3+3** (+6) |
| Number Appearing | 1d4 |
| Attacks | 1 grab |
| Damage | See description |
| Movement | Swim 40' |
| Save As | Fighter: 3 |
| Morale | 10 |
| XP | 205 |
| Treasure Type | I, O |
A Water Weird is a strange kind of wild water elemental which hates living creatures, seeking to drown them so that they can feed off of their life energy in some unknown way. When at rest in a body of water, or even a large pool or vessel of water, a water weird is invisible. Once it senses living creatures within reach, it will form itself into a watery serpent in 1d4 rounds, striking suddenly out of the water to grab unsuspecting victims (and surprising on 1-4 on 1d6). The water weird cannot fully leave the water where it lives, but can reach up to 10 feet out of the water to attack potential victims.
Any character hit by a water weird must save vs. Paralysis or be pulled into the water, thereafter suffering 1 point of damage per round while being forcibly drowned.