Lawful Monsters
in OSRIC
17 monsters
- Blink Dog - Strange wolf-like creatures that can teleport at will
- Bronze Dragon - Reclusive dragons that live in temperate climates and are interested in humanity
- Brownie - Shy, retiring fey creatures skilled in craftsmanship and highly magical
- Couatl - Brightly feathered serpents with wings, rarely encountered in remote tropical environments
- Dakon - Intelligent apes resembling gorillas with light brown colouration, green eyes, and black hands
- Dervish - Fanatically religious, nomadic people who wander steppes and desert regions, living in tents
- Dragon, Gold - Sinuous dragons of oriental myth that epitomize law and goodness
- Dragon, Silver - Lawful good dragons that dwell in high places and often use shape-changing powers to observe and help people
- Dwarf - Short, stocky, bearded demihumans who dwell in mountains and subterranean realms
- Gnome - Small humanoids standing 3 to 3½ feet tall with tan to woody brown skin
- Halfling - Diminutive, furry-footed demihumans who dwell in small villages (30–300 inhabitants)
- Mongrelman - Outcasts with a motley appearance, as if patched together from bits of various races
- Pegasus - Winged horse prized as aerial steed, shy creatures living in highest mountains
- Roc - Giant eagle-like birds with dark brown or golden plumage
- Storm Giant - 22' tall humanoids with bronze-hued skin and garish hair (red or yellow)
- Treant - Large, roughly humanoid tree-people that resemble oak trees when still
- Unicorn - Horselike creatures with a single spirally-twisted horn in the middle of the forehead