Human Monsters
in Old-School Essentials Classic Fantasy
12 monsters
- Bandit - NPC thieves who live by robbery
- Berserker - Fighters who enter a rage in battle. They never take prisoners.
- Brigand - Outlaws and mercenaries who make a living by raiding settlements and attacking travellers
- Buccaneer - Sailors who make a living by raiding coastal settlements and robbing other ships
- Dervish - Fanatically religious, nomadic people who wander steppes and desert regions, living in tents
- Merchant - Organized traders who travel between settlements in well-armed caravans, buying and selling trade goods
- Noble - Powerful humans with noble titles (e.g. Count, Duke, Knight, etc.)
- Nomad - Superstitious tribes who wander steppes and desert regions, living in tents or temporary huts
- Normal Human - Non-adventuring humans without a character class
- Pirate - Sailors who make a living by raiding coastal settlements, robbing other ships, and illegal slaving
- Trader - 1st level fighters who live by trading in borderland areas
- Veteran - Low level fighters, often on their way to or from war