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Zombie, Leper

Agile undead that spreads a deadly leprosy-like disease

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13
Hit Dice1*
Number Appearing1d12
Attacks2 claws (1d3), 1 bite (1d3 + disease)
Movement30'
Save AsFighter: 1
Morale9
XP37
Treasure TypeNone

A Leper Zombie shuffles toward its prey with grim purpose and hatred. More agile than other types of zombies, it is far more deadly as it carries a horrible disease that resembles leprosy.

It does not seek to consume living folk, but instead slay them. A leper zombie may be Turned by a Cleric (as a ghoul) and is immune to sleep, charm, and hold spells.

Special Abilities

Zombie Leprosy: Humanoids bitten by leper zombies may be infected with zombie leprosy. Each time a humanoid is bitten or clawed, there is a 10% (cumulative per bite and blow) chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies in 3 days. An afflicted humanoid who dies of zombie leprosy rises as a leper zombie at midnight of the following day.
Contaminated Equipment: Equipment, arms, and armor of one slain by a leper zombie (or used to destroy a leper zombie) carries a 5% chance of transmitting the disease each day. The infection can be removed from gear by washing in holy water, heating with fire, or casting bless on each item.
Turning: May be Turned by a Cleric (as a ghoul).
Undead Immunities: Immune to sleep, charm, and hold spells.