Zombie, Leper
Agile undead that spreads a deadly leprosy-like disease
Basic Fantasy Field Guide Omnibus
| Armor Class | 13 |
|---|---|
| Hit Dice | 1* |
| Number Appearing | 1d12 |
| Attacks | 2 claws (1d3), 1 bite (1d3 + disease) |
| Movement | 30' |
| Save As | Fighter: 1 |
| Morale | 9 |
| XP | 37 |
| Treasure Type | None |
A Leper Zombie shuffles toward its prey with grim purpose and hatred. More agile than other types of zombies, it is far more deadly as it carries a horrible disease that resembles leprosy.
It does not seek to consume living folk, but instead slay them. A leper zombie may be Turned by a Cleric (as a ghoul) and is immune to sleep, charm, and hold spells.
Special Abilities
Zombie Leprosy: Humanoids bitten by leper zombies may be infected with zombie leprosy. Each time a humanoid is bitten or clawed, there is a 10% (cumulative per bite and blow) chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies in 3 days. An afflicted humanoid who dies of zombie leprosy rises as a leper zombie at midnight of the following day.
Contaminated Equipment: Equipment, arms, and armor of one slain by a leper zombie (or used to destroy a leper zombie) carries a 5% chance of transmitting the disease each day. The infection can be removed from gear by washing in holy water, heating with fire, or casting bless on each item.
Turning: May be Turned by a Cleric (as a ghoul).
Undead Immunities: Immune to sleep, charm, and hold spells.