Xorn
Bizarre creatures from the elemental planes of earth that eat precious metals and other minerals
OSRIC
| Armor Class | -2 |
|---|---|
| Hit Dice | 7+7 |
| Number Encountered | 1d4 |
| Attacks | 3 claws, 1 bite |
| Damage | 1d3/1d3/1d3/6d4 |
| Move | 90-ft |
| Alignment | Neutral |
| Intelligence | Average |
| XP | 7/1,350+10/hp |
| Treasure Type | 1d4×1,000 cp (25%), 1d8×1,000 sp (30%), 1d2×1,000 ep (25%), 2d6×1,000 gp (70%), 5d4 gems (50%), 1 misc. magic+1 potion (60%) |
| Size | Medium |
| Frequency | Very rare |
| Lair | 40% |
Xorn are bizarre creatures from the elemental planes of earth that eat precious metals and other minerals. They have a rock-like consistency, granting an extremely good armour class, and appear to be made of stone. Xorn have a barrel-shaped body, radially symmetrical with three eyes, three arms, three stubby legs, and a powerful mouth set in the top of the creature’s body. The stone-like appearance grants the xorn a tremendously good chance of surprising its enemies.
Special Abilities
Immune to fire and cold: Immune to fire and cold damage, and take only half damage from electrical attacks (no damage when saving throws are successful).
Travel through stone: A xorn can swim through stone, but requires a full melee round to enter solid rock, during which time it cannot attack. A phase door spell will utterly destroy a xorn that is travelling through rock or readjusting its composition.
Vulnerability to earth and stone spells: Xorn are particularly vulnerable to spells that affect earth and stone. Move earth spells may be used to hurl a xorn backwards 30-ft and stun them for a full round. Stone to flesh and rock to mud spells weaken the xorn’s elemental structure, increasing the creature’s AC to 8 until the xorn concentrates for a full round to readjust its composition. Passwall spells inflict 1d10+10 points of damage with no saving throw.