Wretchling
Psychic parasite that feeds on emotions and possesses victims
Basic Fantasy Field Guide Omnibus
| Armor Class | 17 (or as host) |
|---|---|
| Hit Dice | 5* |
| Number Appearing | 1 |
| Attacks | Special |
| Damage | Special |
| Movement | 40' |
| Save As | Magic-User: 5 |
| Morale | 8 |
| XP | 405 |
| Treasure Type | None |
Lurking in the darkest corners of the world, wretchlings hide in the shadows and psychically feeding off the emotions of those nearby. Draining hope and joy, and replacing them with fear and depression.
Its rarely-seen natural state resembles a grotesque fusion of a centipede and a human. Its body is long and segmented, covered in slick, oily skin, with dozens of jointed legs protruding from its sides, a twisted human-like visage, sits at the front of its hideous body, with hollow, black eyes and a mouth that opens vertically, revealing rows of needle-like teeth.
Special Abilities
During the first stage of possession, the host appears completely normal, but everyone within 100 feet will begin to experience terrible nightmares, initially only during sleep, but later even while awake. These nightmares start with visions of writhing, centipede-like appendages creeping from the corners of their vision, accompanied by a feeling of dread, often accompanied by cold sweats.
Over the next few days, the visions increase in frequency and severity, including hearing a faint, constant whispering that leaves the victim uneasy and physically ill. At this point, the wretchling manifests as a small child that only the host can see, leading to frequent conversations with thin air, that others may notice. If attacked with a magical weapon or spells, the wretchling is forced out of the host’s body and will attempt to possess the nearest being. This can be prevented by encircling the host with salt, a substance wretchlings despise. Without intervention, all those near the host will soon begin to experience violent visions targeting friends and allies, with louder whispering urging them to attack.
Variants
After becoming gorged, the wretchling gains two extra hit dice, though its movement speed is halved while gorged.
| Hit Dice | 7* |
|---|---|
| Movement | 20' |