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Wraith

Incorporeal creatures born of evil and darkness

undead incorporeal energy-drain chaotic lawful-evil

Basic Fantasy Role-Playing Game

BFRPG

Armor Class15 (m)
Hit Dice4**
Number Appearing1d4, Lair 1d6
Attacks1 touch (1d6 + energy drain (1 level))
MovementFly 80'
Save AsFighter: 4
Morale12
XP320
Treasure TypeE

Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life.

Like all undead, they may be Turned by Clerics and are immune to sleep, charm and hold magics. Due to their incorporeal nature, they cannot be harmed by non-magical weapons.

Special Abilities

Energy Drain: Touch attack drains 1 level.
Undead: May be Turned by Clerics. Immune to sleep, charm and hold magics.
Incorporeal: Cannot be harmed by non-magical weapons.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class3 [16]
Hit Dice4** (18hp)
Number Appearing1d4 (1d6)
Attacks1 × touch (1d6 + energy drain)
THAC016 [+3]
Movement120' (40') / 240' (80') flying
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale12
AlignmentChaotic
XP175
Treasure TypeE
Incorporeal, undead monsters that appear as pale, human-like forms of coalescing mist. Dwell in deserted regions or in the homes of former victims.

Special Abilities

Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
Mundane damage immunity: Only harmed by silver weapons or magic.
Damage reduction: Half damage from silver weapons.
Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g. spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level. A person drained of all levels becomes a wraith in one day, under the control of the wraith that killed them.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class4
Hit Dice5+3
Number Encountered2d6
Attacks1
Damage1d6+level drain
Move120-ft; 240-ft flying (AA:IV)
AlignmentLawful evil
IntelligenceVery
XP6/550+6/hp
Treasure Type(in lair only) 1d10×1,000 cp (5%); 1d12×1,000 sp (25%); 1d6×1,000 ep (25%); 1d8×1,000 gp (25%); 1d12 gems (15%); 1d8 jewellery (10%); 3 magic items plus 1 scroll (25%)
SizeMan-sized
FrequencyUncommon
Lair25%
Wraiths are insubstantial undead creatures that exist partially in the negative material plane, giving them the power to drain one level of experience when they score a hit upon an opponent. In sunlight, the wraith cannot drain levels. Wraiths are shadowy, man-like shapes, dark and indistinct.

Special Abilities

Level Drain: Drain one level of experience when they score a hit upon an opponent. In sunlight, the wraith cannot drain levels.
Resistance to Weapons: Silver weapons inflict only half damage upon a wraith; magical weapons inflict full damage.
Immunities: Immune to cold damage, charms, sleep and hold spells.