Wraith
Incorporeal creatures born of evil and darkness
Basic Fantasy Role-Playing Game
| Armor Class | 15 (m) |
|---|---|
| Hit Dice | 4** |
| Number Appearing | 1d4, Lair 1d6 |
| Attacks | 1 touch (1d6 + energy drain (1 level)) |
| Movement | Fly 80' |
| Save As | Fighter: 4 |
| Morale | 12 |
| XP | 320 |
| Treasure Type | E |
Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life.
Like all undead, they may be Turned by Clerics and are immune to sleep, charm and hold magics. Due to their incorporeal nature, they cannot be harmed by non-magical weapons.
Special Abilities
Energy Drain: Touch attack drains 1 level.
Undead: May be Turned by Clerics. Immune to sleep, charm and hold magics.
Incorporeal: Cannot be harmed by non-magical weapons.
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 3 [16] |
|---|---|
| Hit Dice | 4** (18hp) |
| Number Appearing | 1d4 (1d6) |
| Attacks | 1 × touch (1d6 + energy drain) |
| THAC0 | 16 [+3] |
| Movement | 120' (40') / 240' (80') flying |
| Saving Throws | D10 W11 P12 B13 S14 (4) |
| Morale | 12 |
| Alignment | Chaotic |
| XP | 175 |
| Treasure Type | E |
Incorporeal, undead monsters that appear as pale, human-like forms of coalescing mist. Dwell in deserted regions or in the homes of former victims.
Special Abilities
Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
Mundane damage immunity: Only harmed by silver weapons or magic.
Damage reduction: Half damage from silver weapons.
Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g. spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level. A person drained of all levels becomes a wraith in one day, under the control of the wraith that killed them.
OSRIC
| Armor Class | 4 |
|---|---|
| Hit Dice | 5+3 |
| Number Encountered | 2d6 |
| Attacks | 1 |
| Damage | 1d6+level drain |
| Move | 120-ft; 240-ft flying (AA:IV) |
| Alignment | Lawful evil |
| Intelligence | Very |
| XP | 6/550+6/hp |
| Treasure Type | (in lair only) 1d10×1,000 cp (5%); 1d12×1,000 sp (25%); 1d6×1,000 ep (25%); 1d8×1,000 gp (25%); 1d12 gems (15%); 1d8 jewellery (10%); 3 magic items plus 1 scroll (25%) |
| Size | Man-sized |
| Frequency | Uncommon |
| Lair | 25% |
Wraiths are insubstantial undead creatures that exist partially in the negative material plane, giving them the power to drain one level of experience when they score a hit upon an opponent. In sunlight, the wraith cannot drain levels. Wraiths are shadowy, man-like shapes, dark and indistinct.
Special Abilities
Level Drain: Drain one level of experience when they score a hit upon an opponent. In sunlight, the wraith cannot drain levels.
Resistance to Weapons: Silver weapons inflict only half damage upon a wraith; magical weapons inflict full damage.
Immunities: Immune to cold damage, charms, sleep and hold spells.