Wolverine
Deadly cold-weather predators resembling a cross between a huge weasel and a small bear
OSRIC
| Armor Class | 5 |
|---|---|
| Hit Dice | 3 |
| Number Encountered | 1 |
| Attacks | 3 |
| Damage | 1d4/1d4/1d4+1 |
| Move | 120-ft |
| Alignment | Neutral Evil |
| Intelligence | Semi- |
| XP | 3/125+2/hp |
| Size | Small |
| Frequency | Uncommon |
| Lair | 15% |
Wolverines are deadly predators, resembling a cross between a huge weasel and a small bear. These cold-weather predators can spray musk in a 60-ft cone, which necessitates a saving throw vs poison or the victim will be blinded for 1d8 hours. Regardless of the saving throw’s result, the strength and dexterity scores of anyone caught in a musk cloud will effectively be halved. The creatures are just intelligent enough to be evil aligned, and are intelligent enough to ambush prey. Their savagery and speed grants them a +4 on attacks and an unusually good armour class.
Special Abilities
Musk Spray: Can spray musk in a 60-ft cone. Save vs poison or be blinded for 1d8 hours. Regardless of save, strength and dexterity scores are halved while in musk cloud.
Savagery: +4 on attacks due to savagery and speed.
Variants
Giant Wolverine
(rare encounters)
Giant wolverines are massive cousins to the normal wolverine.
| Armor Class | 4 |
|---|---|
| Hit Dice | 4+4 |
| Number Encountered | 1 |
| Attacks | 3 |
| Damage | 1d6/1d6/2d4 |
| Move | 150-ft |
| Alignment | Neutral Evil |
| Intelligence | Semi- |
| XP | 4/235+4/hp |
| Size | Medium |
| Frequency | Rare |
| Lair | 15% |