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Wind Walker

Intelligent monsters from the Elemental Plane of Air that are naturally invisible and incorporeal

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13 (m)
Hit Dice6+3**
Number Appearing1d3
AttacksSpecial
Damage3d6
MovementFly 120'
Save AsFighter: 6
Morale7
XP610
Treasure TypeC
Wind Walkers are intelligent monsters from the Elemental Plane of Air. Like other elementals, they do not normally live on the material plane, but can be summoned by certain magic. They are naturally invisible, and remain so even after attacking. Due to their incorporeal form they can be harmed only by magical weapons (and spells, within some limits as given below).

Special Abilities

Naturally Invisible: Remain invisible even after attacking.
Incorporeal: Can be harmed only by magical weapons and spells.
Immune to Life-Affecting Magic: Immune to magic that affects only living creatures (such as sleep, charm, or hold) as well as mind-affecting magic such as mind reading.
Cold and Electrical Resistance: Take half-damage from any sort of cold or electrical attack.
Susceptible to Haste and Slow: Suffer 1d6 points of damage per caster level if subjected to a slow spell and half that number of dice (rounded up) if subjected to haste. Neither spell has its normal effect if used against a wind walker.