Whale
Large aquatic mammals with considerable variation between species
OSRIC
| Armor Class | 4 |
|---|---|
| Hit Dice | 12 to 36 |
| Number Encountered | 1d8 |
| Attacks | 1 bite or 1 tail |
| Damage | 5-15 d4 (bite), 1-5 d8 (tail) |
| Move | 180-ft to 240-ft swimming |
| Alignment | Neutral |
| Intelligence | Low |
| XP | Varies according to hit dice |
| Size | Large |
| Frequency | Common |
| Lair | Nil |
As reflected in the statistics above, there is considerable variation between different species of whales and their relative sizes. Larger whales can swallow their prey (or attackers) whole. Digestive juices from the whale cause 1 hit point of damage per turn, and the whale will disgorge prey that attack from the inside, but it may choose to do so in deep water.
Special Abilities
Swallow Whole: Larger whales can swallow their prey (or attackers) whole. Digestive juices from the whale cause 1 hit point of damage per turn, and the whale will disgorge prey that attack from the inside, but it may choose to do so in deep water.
Treasure: Whale ambergris from a single whale is worth 1d20×1,000 gp if properly collected. Whale meat is worth 100 gp per hit die of the whale. Additionally, there is a 1% chance each of finding cp, sp, ep, pp, gems, jewellery, and magic items within the stomach of a whale. Coins found will number 1d3×1,000 of the types found, gems and jewellery will number 1d20 if found, and magic items will number 1d4.