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Werewolf

Semi-intelligent pack hunters

lycanthrope shapechanger chaotic chaotic-evil

Old-School Essentials Classic Fantasy

OSE

Armor Class5 [14] (9 [10] in human form)
Hit Dice4* (18hp)
Number Appearing1d6 (2d6)
Attacks1 × bite (2d4)
THAC016 [+3]
Movement180' (60')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale8
AlignmentChaotic
XP125 (leader: 300)
Treasure TypeC
Semi-intelligent pack hunters.

Variants

Leader (groups of 5+)

Groups of 5+ are led by a werewolf with 5HD (30hp). The leader gains a +2 bonus to damage rolls.

Hit Dice5* (30hp)
Attacks1 × bite (2d4+2)
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class5
Hit Dice4+3
Number Encountered3d6
Attacks1
Damage2d4
Move150-ft
AlignmentChaotic evil
IntelligenceAverage
XP3/200+5/hp
Treasure Type1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%), sword, armour, or misc. weapon (10%)
SizeMedium
FrequencyCommon
Lair25%

A werewolf may be of either sex and of any build. When in wolf form, the lycanthrope tends to walk on its back legs. If a werewolf pack numbers 5 to 8, then it will be a family pack which consists of a male, a female and 3-6 younger werewolves ranging from 60% to 90% mature.

When in its pack, the male will fight at +2 and deal full damage if the female has been attacked. The female will attack with a +3 bonus “to hit” and will do full damage if her cubs are threatened. The cubs will attack with a penalty of -4 to -1 depending on their stage of maturity and deal 1d4+1 hp per attack. Any pack may also include wolfweres (wolves who can assume human form).

Special Abilities

Surprise: Surprises on 1-3 in 6.

Variants

Male (in family pack) (pack of 5-8 (family pack))

When in its pack, the male will fight at +2 and deal full damage if the female has been attacked.

Attacks1 at +2
Damage2d4 (full damage if female attacked)
Female (in family pack) (pack of 5-8 (family pack))

The female will attack with a +3 bonus ’to hit’ and will do full damage if her cubs are threatened.

Attacks1 at +3
Damage2d4 (full damage if cubs threatened)
Cubs (pack of 5-8 (family pack), 3-6 cubs)

The cubs will attack with a penalty of -4 to -1 depending on their stage of maturity and deal 1d4+1 hp per attack. Cubs range from 60% to 90% mature.

Attacks1 at -4 to -1
Damage1d4+1