Werewolf
Semi-intelligent pack hunters
Old-School Essentials Classic Fantasy
| Armor Class | 5 [14] (9 [10] in human form) |
|---|---|
| Hit Dice | 4* (18hp) |
| Number Appearing | 1d6 (2d6) |
| Attacks | 1 × bite (2d4) |
| THAC0 | 16 [+3] |
| Movement | 180' (60') |
| Saving Throws | D10 W11 P12 B13 S14 (4) |
| Morale | 8 |
| Alignment | Chaotic |
| XP | 125 (leader: 300) |
| Treasure Type | C |
Variants
Groups of 5+ are led by a werewolf with 5HD (30hp). The leader gains a +2 bonus to damage rolls.
| Hit Dice | 5* (30hp) |
|---|---|
| Attacks | 1 × bite (2d4+2) |
Other Sources
OSRIC
| Armor Class | 5 |
|---|---|
| Hit Dice | 4+3 |
| Number Encountered | 3d6 |
| Attacks | 1 |
| Damage | 2d4 |
| Move | 150-ft |
| Alignment | Chaotic evil |
| Intelligence | Average |
| XP | 3/200+5/hp |
| Treasure Type | 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%), sword, armour, or misc. weapon (10%) |
| Size | Medium |
| Frequency | Common |
| Lair | 25% |
A werewolf may be of either sex and of any build. When in wolf form, the lycanthrope tends to walk on its back legs. If a werewolf pack numbers 5 to 8, then it will be a family pack which consists of a male, a female and 3-6 younger werewolves ranging from 60% to 90% mature.
When in its pack, the male will fight at +2 and deal full damage if the female has been attacked. The female will attack with a +3 bonus “to hit” and will do full damage if her cubs are threatened. The cubs will attack with a penalty of -4 to -1 depending on their stage of maturity and deal 1d4+1 hp per attack. Any pack may also include wolfweres (wolves who can assume human form).
Special Abilities
Variants
When in its pack, the male will fight at +2 and deal full damage if the female has been attacked.
| Attacks | 1 at +2 |
|---|---|
| Damage | 2d4 (full damage if female attacked) |
The female will attack with a +3 bonus ’to hit’ and will do full damage if her cubs are threatened.
| Attacks | 1 at +3 |
|---|---|
| Damage | 2d4 (full damage if cubs threatened) |
The cubs will attack with a penalty of -4 to -1 depending on their stage of maturity and deal 1d4+1 hp per attack. Cubs range from 60% to 90% mature.
| Attacks | 1 at -4 to -1 |
|---|---|
| Damage | 1d4+1 |