Werebear
Highly intelligent, also in bear form
Old-School Essentials Classic Fantasy
| Armor Class | 2 [17] (8 [11] in human form) |
|---|---|
| Hit Dice | 6* (27hp) |
| Number Appearing | 1d4 (1d4) |
| Attacks | 2 × claw (2d4), 1 × bite (2d8) |
| THAC0 | 14 [+5] |
| Movement | 120' (40') |
| Saving Throws | D10 W11 P12 B13 S14 (6) |
| Morale | 10 |
| Alignment | Neutral |
| XP | 500 |
| Treasure Type | C |
Highly intelligent, also in bear form. Dwell alone or among normal bears.
Special Abilities
Amiable: May be friendly, if approached peacefully.
Bear hug: If a victim is hit by both claw attacks in the same round, the werebear can hug for an extra 2d8 automatic damage.
Other Sources
OSRIC
| Armor Class | 2 |
|---|---|
| Hit Dice | 7+3 |
| Number Encountered | 1d4 |
| Attacks | 3 |
| Damage | 1d3/1d3/2d4 |
| Move | 90-ft |
| Alignment | Chaotic good |
| Intelligence | Exceptional |
| XP | 5/850+10/hp |
| Treasure Type | 2d4×1,000 gp (40%), 1d6×100 pp (50%), 4d8 gems (55%), 1d12 jewellery (50%), 1d4 scrolls+1 misc. magic+1 potion (60%) |
| Size | Large |
| Frequency | Rare |
| Lair | 10% |
A werebear appears in human form as a large hairy human with a solitary disposition. In ursine form, he or she is 50% likely to be accompanied by 1d6 brown bears. A werebear may summon 1d6 brown bears in 2d6 turns if they are within one mile. Werebears are immune to disease and heal three times faster than normal. They can also cure disease in another creature within 1d4 weeks.
Special Abilities
Hug: Deals 2d8 damage.
Summon Bears: May summon 1d6 brown bears in 2d6 turns if they are within one mile. 50% likely to be accompanied by 1d6 brown bears in ursine form.
Immunity: Immune to disease and heal three times faster than normal.
Cure Disease: Can cure disease in another creature within 1d4 weeks.