Water Leaper
A big bat-winged tadpole that inhabits swamps and lakes
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 |
|---|---|
| Hit Dice | 5* |
| Number Appearing | 1, wild 1d3, lair 1d4+1 |
| Attacks | 1 bite (2d6), 1 sting (1d3 + paralysis) |
| Damage | 2d6 bite, 1d3 sting + paralysis |
| Movement | 10' Fly 60' Swim 40' |
| Save As | Fighter: 5 |
| Morale | 8 |
| XP | 405 |
| Treasure Type | None |
A Water Leaper looks like a big bat-winged tadpole, and are most likely to inhabit swamps and lakes where they attack with a potent mouth and poisonous barbed tail. A water leaper attacks with surprise by leaping out of the water; this attack is so sudden and fast that it can surprise others on a roll of 1-3 on 1d4.
If the bite attack is a natural 19 or 20, the water leaper’s jaw will latch onto the victim’s body. Each round a latched water leaper will automatically bite for 1d6 points of damage. If a bite attack hits, a tail attack will be immediately done. A latched creature can attack with a +2 bonus each round. A victim of a successful tail attack must save vs. Paralysis or be paralyzed for 3d4 rounds; a bite attack against a paralyzed victim will automatically latch.
A water leaper latched on a paralyzed victim will use its weight and wings to drag it underwater. This is why a water leaper will prefer to attack small creatures like sheep and goats.