Volt
Peculiar magical creature appearing as a ball of grey fur with protruding eyes and an electric whip-like tail
OSRIC
| Armor Class | 3 |
|---|---|
| Hit Dice | 2+1 |
| Number Encountered | 2d12 |
| Attacks | 1 |
| Damage | 1d4 |
| Move | 60-ft levitating (AA:II) |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 2/50+3/hp |
| Size | Small |
| Frequency | Uncommon |
| Lair | 10% |
Volts are peculiar, magical creatures that attack almost anything that ventures near their lair. They appear as little balls of grey fur with two protruding eyes and a long, whip-like tail that crackles with electricity.
Volt lairs usually smell slightly of ozone.
Treasure: None.
Special Abilities
Bite and Latch: If the creature’s bite attack succeeds, it has latched onto its target and will do normal bite damage (1d4 hp) automatically every round.
Electric Tail Lash: At the same time it will lash its foe with its tail. The tail attack inflicts a strong electric shock (2d6 hp damage). Only victims not wearing metal armour receive a saving throw against this damage, and any victim wearing metal armour is treated as unarmoured (AC 10) for the purposes of the volt’s attack.
Immunity: Immune to electricity and lightning.