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Vihm

Also known as: Ratling

Small, nearly hairless rodent-faced humanoids

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13 (11)
Hit Dice½ (1d4 points)
Number Appearing4d4, Wild 6d10, Lair 6d10
Attacks1 weapon
Damage1d4 or by weapon
Movement20' Unarmored 30'
Save AsNormal Man
Morale6
XP10
Treasure TypeP, Q each; C in lair

Vihm are small, nearly hairless rodent-faced humanoids often referred to as Ratlings. A vihm is 2-2.5 feet tall and weighs 35-45 pounds. Vihm are quite cowardly but very cunning and view nearly all larger races as enemies. Strangely the vihm prefer to live in proximity to these larger races, keeping to the nooks and crannies under the very noses of the larger races. The actual dens and burrows that vihm inhabit are extensively trapped.

Whenever possible, vihm set up ambushes near trapped areas with the goal of driving enemies into the traps, where other ratlings wait to utilize flaming oil, drop poisonous vermin, or simply shoot the victims. Vihm typically wear various hides (equivalent to leather armor) in battle.

Special Abilities

Ranged Combat: Preferring to stay out of melee, vihm receive a bonus of +1 to hit and damage with ranged attacks.
Darkvision: Vihm have Darkvision to 60 feet.
Sunlight Sensitivity: Vihm suffer a -1 penalty to attack rolls in bright sunlight or within the radius of light spells.
Trapped Lairs: The actual dens and burrows that vihm inhabit are extensively trapped.

Variants

Warrior (one out of every six vihm)

The vihm gain a +1 bonus to their morale if they are led by such a warrior.

Hit Dice1
XP25
Chieftain (in vihm lairs (one out of every twelve))

A +1 bonus to damage due to strength.

Armor Class14 (11)
Hit Dice2
Damage1d4+1 or by weapon+1
XP75
Vihm Lord (in lairs of 30 or greater)

Wears heavier armor with AC 15 (11), has a movement of 10 feet, and a +1 bonus to damage. In the lair, vihm never fail a morale check as long as the vihm lord is alive.

Armor Class15 (11)
Hit Dice3
Damage1d4+1 or by weapon+1
Movement10 feet
XP145
Shaman (in lair (1 on 1d6, or 1-2 on 1d6 if a vihm lord is present))

A shaman is equivalent to a regular vihm statistically, but has Clerical abilities at level 1d4+1.

Armor Class13 (11)
Hit Dice½ (1d4 points)
Attacks1 weapon
Damage1d4 or by weapon
Movement20' Unarmored 30'
Morale6
XP10