Vihm
Also known as: Ratling
Small, nearly hairless rodent-faced humanoids
Basic Fantasy Field Guide Omnibus
| Armor Class | 13 (11) |
|---|---|
| Hit Dice | ½ (1d4 points) |
| Number Appearing | 4d4, Wild 6d10, Lair 6d10 |
| Attacks | 1 weapon |
| Damage | 1d4 or by weapon |
| Movement | 20' Unarmored 30' |
| Save As | Normal Man |
| Morale | 6 |
| XP | 10 |
| Treasure Type | P, Q each; C in lair |
Vihm are small, nearly hairless rodent-faced humanoids often referred to as Ratlings. A vihm is 2-2.5 feet tall and weighs 35-45 pounds. Vihm are quite cowardly but very cunning and view nearly all larger races as enemies. Strangely the vihm prefer to live in proximity to these larger races, keeping to the nooks and crannies under the very noses of the larger races. The actual dens and burrows that vihm inhabit are extensively trapped.
Whenever possible, vihm set up ambushes near trapped areas with the goal of driving enemies into the traps, where other ratlings wait to utilize flaming oil, drop poisonous vermin, or simply shoot the victims. Vihm typically wear various hides (equivalent to leather armor) in battle.
Special Abilities
Variants
The vihm gain a +1 bonus to their morale if they are led by such a warrior.
| Hit Dice | 1 |
|---|---|
| XP | 25 |
A +1 bonus to damage due to strength.
| Armor Class | 14 (11) |
|---|---|
| Hit Dice | 2 |
| Damage | 1d4+1 or by weapon+1 |
| XP | 75 |
Wears heavier armor with AC 15 (11), has a movement of 10 feet, and a +1 bonus to damage. In the lair, vihm never fail a morale check as long as the vihm lord is alive.
| Armor Class | 15 (11) |
|---|---|
| Hit Dice | 3 |
| Damage | 1d4+1 or by weapon+1 |
| Movement | 10 feet |
| XP | 145 |
A shaman is equivalent to a regular vihm statistically, but has Clerical abilities at level 1d4+1.
| Armor Class | 13 (11) |
|---|---|
| Hit Dice | ½ (1d4 points) |
| Attacks | 1 weapon |
| Damage | 1d4 or by weapon |
| Movement | 20' Unarmored 30' |
| Morale | 6 |
| XP | 10 |