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Ushac

Dwarf-sized purple-skinned creatures with cat-like ears and dodger-blue hair, cheerful and helpful but easily dominated

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class11
Hit Dice1-1*
Number Appearing1d8
Attacks1 weapon
DamageBy weapon
Movement30'
Save AsNormal Man
Morale9
XP13
Treasure TypeQ each; C in lair

Cheerful and willing to help, Ushac are sadly the perfect minion race. Dwarf-sized with purple skin, gray eyes, cat-like ears, and bushy dodger-blue hair and beards, ushac are not inherently bad creatures. However, an ushac is quite easy to charm or otherwise dominate, much to the delight of wicked spellcasters.

Most ushac are unarmored and carry only a dagger for defense. Their dwarf-like stature likewise limits weapon choice to those a dwarf can use (specifically excluding two-handed swords, polearms, and longbows).

Special Abilities

Innate Spellcasting: Can cast light (or its reverse, darkness) and purify food and water once per day. These innate powers are cast at first-level ability.
Stealth: An ushac not in metal armor is as stealthy as a Thief, having a 25% chance to Move Silently and a 10% chance to Hide in Shadows.
Vulnerable to Charms: Noted for their gullibility and lack of resistance to charms, an ushac saves against such related effects and spells at -4 penalty (charm, suggestion, illusions, siren’s songs, among others). Such effects tend to have longer duration as well when used against an ushac (double any such duration). Note that illusions and the like do not last longer, only the ongoing or lingering effects upon the ushac itself.

Variants

Tribal Protector (about one-third of the population)

Tribal protectors wear leather (AC 13) or chain mail (AC 15) armor and will carry a medium-sized weapon such as a short sword, hammer, hand axe, or sometimes a sling.

Armor Class13 or 15
Attacks1 weapon
DamageBy weapon