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Unicorn

Horselike creatures with a single spirally-twisted horn in the middle of the forehead

magical-beast good forest magical beast lawful teleporter woodland chaotic-good

Basic Fantasy Role-Playing Game

BFRPG

Armor Class19
Hit Dice4*
Number AppearingWild 1d6
Attacks2 hooves/1 horn (+3 attack bonus)
Damage1d8/1d8/1d6+3
Movement80'
Save AsFighter: 8
Morale7
XP280
Treasure TypeNone

Unicorns are horselike creatures having a single spirally-twisted horn in the middle of the forehead. A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males. A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a white beard.

Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.

Special Abilities

Cure Light Wounds: Three times per day a unicorn can cast cure light wounds by a touch of its horn.
Dimension Door: Once per day a unicorn can transport itself 360’ (as the spell dimension door), and can carry a full load (possibly including a rider) while doing so. A light load for a unicorn is up to 300 pounds; a heavy load, up to 550 pounds.
Magic Horn: The horn is a +3 magic weapon, though its power fades if removed from the unicorn.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class2 [17]
Hit Dice4* (18hp)
Number Appearing1d6 (1d8)
Attacks2 × hoof (1d8), 1 × horn (1d8)
THAC016 [+3]
Movement240' (80')
Saving ThrowsD8 W9 P10 B10 S12 (8)
Morale7
AlignmentLawful
XP125
Treasure TypeNone
Fantastic creatures that appear as elegant horses with a long horn. Unicorns are timid, but proud and wilful.

Special Abilities

Empathy with maidens: A pure-hearted maiden can communicate with and ride a unicorn.
Teleport: Once per day, up to 360’ (including rider).
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class2
Hit Dice4+4
Number Encountered1d4+1
Attacks3 (hoof/hoof/horn)
Damage1d6/1d6/1d12
Move240-ft
AlignmentChaotic good
IntelligenceAverage
XP5/440+4 per hit point
Treasure Type20d4 gems (50%); 1 miscellaneous magic item and 1 potion (60%)
SizeLarge
FrequencyRare
Lair5%
Unicorns avoid contact with all but woodland creatures, although they may render assistance to maidens who are pure of heart, allowing themselves to be tamed as steeds. Unicorns normally charge into battle, attacking only with their horns but for double damage on the initial attack. A unicorn’s horn negates the effect of poison, with normally the merest touch being required.

Special Abilities

Charge: Attacks only with horn for double damage on initial attack.
Horn: Negates the effect of poison with the merest touch.
Surprise: Never surprised within 240-ft; surprise others 1-5 on d6.
Dimension Door: 1/day (360-ft range).
Immunities: Immune to charm, hold, death magic, and poison.
Saves: Save as level 11 magic user.