Uhul
Huge and hairy humanoid with the head of an owl, skilled stalkers and hunters
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 |
|---|---|
| Hit Dice | 3* |
| Number Appearing | 1d6, Wild 4d6, Lair 4d6 |
| Attacks | 2 claws, 1 bite, or 1 weapon |
| Damage | 1d3 claw, 1d4 bite, or by weapon |
| Movement | 40' |
| Save As | Fighter: 3 |
| Morale | 9 |
| XP | 175 |
| Treasure Type | Q individual, B & O in lair |
Huge and hairy, uhul have the appearance a shaggy-furred humanoid with the head of an owl. Feathers cover their head and dapple their shoulders. Possessing sharp talons and beaks they are formidable unarmed opponents but prefer to use weapons made from natural materials such as wood and bone, the latter of which they take from their preferred food sources of other humanoids.
Uhul are skilled stalkers and hunters, exhibiting cunning and cruelty in their tricks and traps they set for their unsuspecting victims. They prefer to shadow their prey from afar, often over a number of days in which they will move closer to harass and harry potential prey. Preferring to remain hidden from sight, they will make haunting calls and disorienting sounds to keep their quarry on edge and unable to rest. If they feel they may be up against a more formidable foe, they will often send in a few of their number to make a probing attack before committing to a main attack. These probing attacks are seldom to the death and will often retreat once they have acquired a good idea of the capabilities of their enemy.
Special Abilities
Variants
Leaders carry magical totems crafted from the regurgitated remains of previous victims. These totems allow the leader to cast a bestow curse spell once per day.
The lair will also include a shaman who is 4HD and casts spells as a 4th-level Cleric.
| Hit Dice | 4 |
|---|