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Uhul

Huge and hairy humanoid with the head of an owl, skilled stalkers and hunters

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14
Hit Dice3*
Number Appearing1d6, Wild 4d6, Lair 4d6
Attacks2 claws, 1 bite, or 1 weapon
Damage1d3 claw, 1d4 bite, or by weapon
Movement40'
Save AsFighter: 3
Morale9
XP175
Treasure TypeQ individual, B & O in lair

Huge and hairy, uhul have the appearance a shaggy-furred humanoid with the head of an owl. Feathers cover their head and dapple their shoulders. Possessing sharp talons and beaks they are formidable unarmed opponents but prefer to use weapons made from natural materials such as wood and bone, the latter of which they take from their preferred food sources of other humanoids.

Uhul are skilled stalkers and hunters, exhibiting cunning and cruelty in their tricks and traps they set for their unsuspecting victims. They prefer to shadow their prey from afar, often over a number of days in which they will move closer to harass and harry potential prey. Preferring to remain hidden from sight, they will make haunting calls and disorienting sounds to keep their quarry on edge and unable to rest. If they feel they may be up against a more formidable foe, they will often send in a few of their number to make a probing attack before committing to a main attack. These probing attacks are seldom to the death and will often retreat once they have acquired a good idea of the capabilities of their enemy.

Special Abilities

Untraceable Movement: Uhul have a mystical ability to move through their environments without leaving any sign of their passage. They leave no footprints or scent behind regardless of the terrain they move through, making them impossible to track through non-magical means. So stealthy are they, that they surprise on a 1-3 on a 1d6.
Hug: If the Uhul successfully strikes with both claws in one round, the Uhul also squeezes their prey in a powerful hug that does an additional 1d8 points of damage.
Weapon Mastery: Uhul are quite strong and when they use weapons crafted by their own people (and thus designed for their clawed big hands) they do an additional +1 point of damage.

Variants

Leader (5-6 Uhul encountered (25% chance) or in lair (1 in 6))

Leaders carry magical totems crafted from the regurgitated remains of previous victims. These totems allow the leader to cast a bestow curse spell once per day.

Shaman (in lair)

The lair will also include a shaman who is 4HD and casts spells as a 4th-level Cleric.

Hit Dice4