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Tusker

Also known as: Eyvique

Stout coastal humanoids with walrus-like tusks and thick skin

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14
Hit Dice2+2
Number Appearing1d6, Wild 2d4, Lair 4d8
Attacks1 weapon
Damage1d6 or by weapon
Movement30' Unarmored 40' Swim 30'
Save AsFighter: 2
Morale8
XP75
Treasure TypeQ, R individual; D, K in lair
Known as Eyvique (eye-vick) in their native tongue, Tuskers are stout humanoids living in coastal regions. Similar in stature to dwarves, tuskers live simple lives fishing and whaling. As its name suggests it has a pair of long downward-pointing tusks much like a walrus. A tusker is thick-skinned and has ample fat reserves, giving it protection from the effects of a cold environment.

Special Abilities

Cold Resistance: Even extreme or magical cold causes only half-damage. If a save is involved with such a cold-based effect, a tusker receives a +4 bonus.
Tusks: Any tusker involved in grappling attacks does +2 damage due to its tusks, but otherwise a tusker does not attack directly with the tusks.

Variants

Warrior (one out of every five tuskers)

Regular tuskers gain a +1 bonus to their morale if they are led by a warrior.

Armor Class16
Hit Dice4+4
XP240
Chieftain (in tusker villages)
Armor Class18
Hit Dice8+8
Damage+2 bonus to damage due to strength
XP875