Tusker
Also known as: Eyvique
Stout coastal humanoids with walrus-like tusks and thick skin
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 |
|---|---|
| Hit Dice | 2+2 |
| Number Appearing | 1d6, Wild 2d4, Lair 4d8 |
| Attacks | 1 weapon |
| Damage | 1d6 or by weapon |
| Movement | 30' Unarmored 40' Swim 30' |
| Save As | Fighter: 2 |
| Morale | 8 |
| XP | 75 |
| Treasure Type | Q, R individual; D, K in lair |
Known as Eyvique (eye-vick) in their native tongue, Tuskers are stout humanoids living in coastal regions. Similar in stature to dwarves, tuskers live simple lives fishing and whaling. As its name suggests it has a pair of long downward-pointing tusks much like a walrus. A tusker is thick-skinned and has ample fat reserves, giving it protection from the effects of a cold environment.
Special Abilities
Cold Resistance: Even extreme or magical cold causes only half-damage. If a save is involved with such a cold-based effect, a tusker receives a +4 bonus.
Tusks: Any tusker involved in grappling attacks does +2 damage due to its tusks, but otherwise a tusker does not attack directly with the tusks.
Variants
Warrior
(one out of every five tuskers)
Regular tuskers gain a +1 bonus to their morale if they are led by a warrior.
| Armor Class | 16 |
|---|---|
| Hit Dice | 4+4 |
| XP | 240 |
Chieftain
(in tusker villages)
| Armor Class | 18 |
|---|---|
| Hit Dice | 8+8 |
| Damage | +2 bonus to damage due to strength |
| XP | 875 |