Turtle, Giant Sea
Shy creatures with powerful armor and a devastating bite that can swallow prey whole
Basic Fantasy Field Guide Omnibus
| Armor Class | 18 overall/ 15 head and flippers |
|---|---|
| Hit Dice | 15 (+11) |
| Number Appearing | 1d4 |
| Attacks | 1 bite (4d4) |
| Movement | 10' Swim 70' |
| Save As | Fighter: 15 |
| Morale | 7 |
| XP | 2850 |
| Treasure Type | None |
Giant Sea Turtles are shy creatures which prefer to avoid conflict; however, due to their armor and their powerful bite they can be formidable enemies. Indeed, a giant sea turtle can swallow a victim of man-size or smaller whole on any natural roll of 19 or 20 on the attack die (assuming the attack hits); such victims can attack the creature’s AC 13 interior only with short stabbing or cutting weapons such as daggers, but they suffer 2d8 points of damage per round from the creature’s digestive secretions, making this a losing battle in most cases.
Females come ashore on remote islands or rugged coastlines once a year in the early summer to lay a clutch of 2d8 eggs, which will be buried in the sand to be warmed by the sun until they hatch about six weeks later. Such egg clutches are often monitored by large, intelligent predators such as dragons, who will wait until the hatchlings break free from their shells and make a break for the sea.
Special Abilities
Variants
Hatchlings have 1 HD and do 1d4 points of damage on a bite, but will always try to flee into the sea rather than fight if they are given the option.
| Hit Dice | 1 |
|---|---|
| Attacks | 1 bite (1d4) |