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Rock Troll

Underground-dwelling trolls with calcified rock-like exoskin

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class18
Hit Dice8*
Number Appearing1d6
Attacks2 claws, 1 bite
Damage1d6+6 claw, 1d12+2 bite
Movement30'
Save AsFighter: 8
Morale10
XP945
Treasure TypeL

Rock Trolls are cousins of the troll family that prefer to live underground. They can, however, sometimes be found outdoors.

A rock troll attacks with two claws and a bite. It can attack 3 different opponents at once, although it prefers to focus on one target at a time.

Having lived underground for so long, rock trolls have developed a calcified exoskin that looks and feels like rock. As such only blunt weapons, such as maces, clubs, and hammers will do full damage. If struck by an edged weapon, they will only take at the most 1-2 points of damage, Strength bonus notwithstanding. They will take further damage if magic edged weapons are used (the magical bonus).

When a rock troll disintegrates, and the detritus is investigated, it will be found that some of its rock-like composition may have been made up of valuable gems (Treasure type L).

Special Abilities

Regeneration: Its regeneration repairs damage at 3 hit points per round at the beginning of the third round after it has been injured; this regeneration includes the re-bonding of severed members. The loathsome members of a rock troll have the ability to fight on even if severed from the body.
Rock-like Exoskin: Only blunt weapons, such as maces, clubs, and hammers will do full damage. If struck by an edged weapon, they will only take at the most 1-2 points of damage, Strength bonus notwithstanding. They will take further damage if magic edged weapons are used (the magical bonus).
Weapon Breaking: If an adventurer with a Strength bonus uses an edged weapon on a rock troll and rolls a 1 on their to-hit roll, the weapon will have to save vs. Petrify or break. Any magical bonuses of the weapon will be added to the die roll of the save.
Shatter: When a rock troll is brought to below 1 hit point by a blunt weapon, it will shatter, sending pieces of rock in all directions. Characters must save vs. Dragon Breath or be struck by flying shards, doing 1d6 points of damage.
Regeneration Potion: It is also 10% likely that an exploding rock troll will drop a bladder full of liquid. This is a semi-permanent potion of regeneration, which will last for 1d12 months.
Resistances: Rock trolls are not harmed by fire or fire-based spells, but take double damage from electrical attacks.