Troglodyte
Intelligent, reptilian humanoids with agile hands, long legs, short tails, and spiky combs on their heads and arms
Old-School Essentials Classic Fantasy
| Armor Class | 5 [14] |
|---|---|
| Hit Dice | 2* (9hp) |
| Number Appearing | 1d8 (5d8) |
| Attacks | 2 × claw (1d4), 1 × bite (1d4) |
| THAC0 | 18 [+1] |
| Movement | 120' (40') |
| Saving Throws | D12 W13 P14 B15 S16 (2) |
| Morale | 9 |
| Alignment | Chaotic |
| XP | 25 |
| Treasure Type | A |
Special Abilities
Other Sources
OSRIC
| Armor Class | 5 |
|---|---|
| Hit Dice | 2 |
| Number Encountered | 10d10 |
| Attacks | 3 or 1 |
| Damage | 1d3/1d3/1d4+1 or by weapon |
| Move | 120-ft |
| Alignment | Chaotic evil |
| Intelligence | Low |
| XP | 2/20+2/hp |
| Size | Man-sized |
| Frequency | Common |
| Lair | 15% |
Troglodytes are a tribal race of reptilians that make their lairs deep underground. They have infravision (90-ft range). They have an unnatural hatred of humans, and will attack them on sight.
Some troglodytes attack with their claws and teeth, and some use weapons that they have taken in previous battles. They also have a special attack, once in combat they emit a sickening odour against which humans (as well as elves, half-elves, dwarfs, halflings, and gnomes) must save vs poison. If they fail, they lose 1 point of strength per round for 1d6 rounds. This effect lasts for 10 rounds after the last round it was active.
Description: Troglodyte skin is normally a dark green colour. However, they have the ability to alter this colouration depending on the area around them (much like a chameleon). This ability allows them to surprise others on a 1-4. This surprise bonus does not work when they are emitting their odour. They have bony fins along their skulls, and dark reptilian eyes.
Treasure: Individual 2d6 ep; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%)
Special Abilities
Variants
| Hit Dice | 3 |
|---|
War parties will be led by 2 creatures with 4 HD each.
| Hit Dice | 4 |
|---|
In their lair 2d4 guards will be present.
| Hit Dice | 3 |
|---|
| Hit Dice | 6 |
|---|