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Trobold

A 3-foot tall magical troll-kobold hybrid with rubbery gnarly limbs, sharp clawed hands, and multiple rows of sharp teeth

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14
Hit Dice½** (1d4 points)
Number Appearing4d4, Lair 6d10
Attacks2 claws (1d2), 1 bite (1d4)
Movement30'
Save AsNormal Man
Morale9 (6, 3)
XP16
Treasure TypeP individual, Lair J

A Trobold is a 3-foot tall magical troll-kobold hybrid with rubbery gnarly limbs, sharp clawed hands, and multiple rows of sharp teeth.

Similar to trolls, trobolds have the power of regeneration: healing 2 HP each turn; unlike trolls a slain trobold will rise up in a mere 1d3 rounds. Furthermore, slaying a trobold with a slashing weapon or similar attack causes a 50% probability of two trobolds rising from the remains. Fire and acid overcomes their regenerative power and cause them normal injury and permanent death.

Trobolds fight by using traps, tricks, and their sheer overwhelming number and savagery. Once their number are reduced below half their morale drop to 6, if their number is halved a second time it drops again to 3, if their number increase (by the arrival of more trobolds or by their regeneration) their morale increases accordingly.

Special Abilities

Regeneration: Healing 2 HP each turn. A slain trobold will rise up in a mere 1d3 rounds.
Split on Death: Slaying a trobold with a slashing weapon or similar attack causes a 50% probability of two trobolds rising from the remains.
Vulnerability: Fire and acid overcomes their regenerative power and cause them normal injury and permanent death.
Variable Morale: Once their number are reduced below half their morale drop to 6, if their number is halved a second time it drops again to 3, if their number increase (by the arrival of more trobolds or by their regeneration) their morale increases accordingly.