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Triton

Aquatic creatures with fish-like tails instead of legs, dwelling in underwater castles or caverns

aquatic humanoid neutral-good elemental-plane

OSRIC

OSRIC

Armor Class4
Hit Dice3
Number Encountered10d6 (10-60)
Attacks1 (weapon)
DamageBy weapon
Move150-ft; 150-ft swimming
AlignmentNeutral good
IntelligenceHigh+
XPLeader (4HD) 145+3/hp, Leader (5HD) 190+4/hp, Leader (6HD) 280+6/hp, Leader (9HD) 1,000+12/hp
Treasure TypeIn lair only: 1d12×1000cp (20%); 1d6×1000sp (30%); 1d4×1000ep (10%); 1d6 gems (25%); 1d3 jewellery (20%); any 2 magic items (10%); 2d4×1000gp (40%); 1d6×1000pp (50%); 4d8 gems (55%); 1d12 jewellery (45%); 2d4 potions (40%); 1d4 scrolls (50%); 1 miscellaneous magic and 1 potion (60%)
SizeMan-sized
FrequencyRare
Lair25%

Tritons resemble humans, but have two fish-like tails instead of legs. These aquatic creatures can live in any depth of water, and are found in the elemental plane of water as well as in the prime material plane. Groups of tritons are composed as follows:

90% chance to be mounted on hippocampi (65%) or giant sea horses (35%) Per 10 tritons, 1 leader with 4-6 hit dice (1d3+3) Per 10 tritons, 10% chance of 1d4 tritons with magic ability of level 1d6. Per 20 tritons, 1 leader with 7-8 hit dice (1d2+6) Any number of tritons over 50, 1 leader with 9 hit dice

Tritons are civilised, dwelling in castles beneath the waves (80% chance) or elaborate caverns of their own excavation (20% chance). These lairs contain additional tritons:

60 normal triton warriors plus leaders as described above 1 magic user level 1d2+6 1 cleric level 1d4+7 4 clerics level 1d4+5 60+1d6×10 non-combatant females 60+ 1d6×10 non-combatant children

Special Abilities

Mounts: 90% chance to be mounted on hippocampi (65%) or giant sea horses (35%)

Variants

Leader (4-6 HD) (per 10 tritons (1d3+3 hit dice))
Hit Dice4-6
Leader (7-8 HD) (per 20 tritons (1d2+6 hit dice))
Hit Dice7-8
Leader (9 HD) (any number over 50 tritons)

A triton leader (9 HD) will carry a shell horn with the following abilities:

Summon allies: 5d4 hippocampi, 5d6 giant sea horses, or 1d10 sea lions (depending upon how blown) Disperse sea animals: all sea creatures of animal intelligence must save vs spells at -5 or flee for 3d6 turns

Hit Dice9
Magic-using Triton (per 10 tritons (10% chance of 1d4))

Magic ability of level 1d6.

Female (in lair (60+1d6×10))

Non-combatant.

Children (in lair (60+1d6×10))

Non-combatant.