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Triceratops

Massive (12' to the shoulder, almost 40' long), aggressive, herbivorous dinosaurs with a protective crest behind the head, and three long horns

dinosaur herbivore neutral ceratopsian

Old-School Essentials Classic Fantasy

OSE

Armor Class2 [17]
Hit Dice11 (49hp)
Number Appearing0 (1d4)
Attacks1 × gore (3d6) or 1 × trample (3d6)
THAC011 [+8]
Movement90' (30')
Saving ThrowsD10 W11 P12 B13 S14 (6)
Morale8
AlignmentNeutral
XP1100
Treasure TypeNone
Massive (12’ to the shoulder, almost 40’ long), aggressive, herbivorous dinosaurs with a protective crest behind the head, and three long horns. Dwell in Lost World grasslands.

Special Abilities

Aggressive: Normally attack on sight.
Charge: In first round of combat, when not in melee. Requires a clear run of at least 20 yards. Horns inflict double damage.
Trample: 3-in-4 chance of trampling each round. +4 to-hit human-sized or smaller creatures.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class3/7
Hit Dice8
Number Encountered1d3
Attacks1
Damage1d10
Move120-ft
AlignmentNeutral
IntelligenceNon-
XP5/500+8/hp
SizeLarge
FrequencyVery Rare
LairNil

Cretaceous herbivore. Unlike most other ceratopsians it does not seem to have lived in herds.

Ceratopsians are quadrupedal beasts with horns and bony head armour. They fill the rhinoceros’ ecological niche. Ceratopsians are bad-tempered and prone to charge, making them among the most dangerous of the dinosaur herbivorous species. They were extremely common during the late cretaceous period. The best known and most common of these creatures, triceratops, was probably about twice as heavy as an elephant. Ceratopsians have two AC scores: one for their armoured heads, the other for their bodies.

Special Abilities

Knockdown and Stomp: If a ceratopsian exceeds its required ’to hit’ roll by 4 or more, it has knocked down its target and will stomp on it for the listed extra damage.