Monstro.cc

Treant

Large, roughly humanoid tree-people that resemble oak trees when still

Type: Plant

Biome: Forest

Stat Blocks

Basic Fantasy Role-Playing Game
Armor Class19
Hit Dice8*
Number AppearingWild 1d8, Lair 1d8
Attacks2 fists (2d6/2d6)
Movement20'
Save AsFighter: 8
Morale9
XP945
Treasure TypeC

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Treants are a race of large, roughly humanoid tree-people. When one stands still with its legs together it cannot be easily distinguished from a normal oak tree. Their leaves are nearly identical to oak leaves, and are green in spring and summer, turning orange, red, or yellow in the fall and winter. A treant’s leaves do not normally fall out in the winter, but as some oaks also retain their leaves into cold weather this may not help in identifying one.

Being actual trees, treants are big, averaging 25 to 35 feet in height and weighing 4,000 to 5,000 pounds. Their language is difficult for most other races to learn, though Elves are known to have an advantage in mastering it. Many treants know Elvish, and some who live near humans learn Common as well.

Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
Old-School Essentials Classic Fantasy
Armor Class2 [17]
Hit Dice8 (36hp)
Number Appearing0 (1d8)
Attacks2 Γ— fist (2d6)
THAC012 [+7]
Movement60' (20')
Saving ThrowsD8 W9 P10 B10 S12 (8)
Morale9
AlignmentLawful
XP650
Treasure TypeC

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Giant (18’ tall) humanoids that look like trees. Dwell in forests. Are concerned only with protecting the plants of their home. Speak their own long-winded and circuitous language.

Special Abilities

Distrust fire: And those who wield it.
Surprise: On a 1–3, in a forest, due to being mistaken for a tree. Encounter occurs at 30 yards or less.
Animate trees: Each individual can animate 2 trees (within 60’; may switch trees at will). These fight as treants with movement rate 30’ (10’).
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Hit Dice7-12 (1d6+6 if randomly determined)
Number Encountered1d20
Attacks2 (fists)
DamageSee below (depends on HD)
Move120-ft
AlignmentChaotic good
IntelligenceVery
XP7HD: 1,295+8/hp 8HD: 1,600+10/hp 9HD: 2,050+12/hp 10HD: 2,350+13/hp 11HD: 2,750+14/hp 12HD: 3,600+16/hp
Treasure Type10d4 gems (50%); 2d4 potions (40%)
SizeLarge
FrequencyRare
Lair10%

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Treants are woodland creatures, reclusive to humankind but friendly with other good-aligned creatures of the woods. They resemble humanoid trees: their “arms” and “legs” are not easily seen as such until they begin moving. Treants are vigilant guardians of the woods, despising anyone of evil alignment and all who make reckless use of fire, regardless of alignment.