Thoul
Magical monstrosities that look like hobgoblins (except on close inspection), but combine the powers of ghouls and trolls
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 3** (13hp) |
| Number Appearing | 1d6 (1d10) |
| Attacks | 2 × claw (1d3 + paralysis) or 1 × weapon (1d6 or by weapon) |
| THAC0 | 17 [+2] |
| Movement | 120' (40') |
| Saving Throws | D12 W13 P14 B15 S16 (3) |
| Morale | 10 |
| Alignment | Chaotic |
| XP | 65 |
| Treasure Type | C |
Magical monstrosities that look like hobgoblins (except on close inspection), but combine the powers of ghouls and trolls. Sometimes live among hobgoblins.
Special Abilities
Paralysis: Successful attacks cause paralysis for 2d4 turns (save versus paralysis negates). Elves and creatures larger than ogres are unaffected. After paralysing a target, thouls will attack others.
Regeneration: A damaged thoul gains 1 hit point at the start of each round, as long as it is alive.