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Syring Juggernaut

A 24-foot tall syring with 3 thoraxes and scorpion-like tail, covered in white eyes

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class24
Hit Dice12* (+10)
Number AppearingLair only 1
Attacks6 legs or resin shot
Damage2d6 leg or resin
Movement40'
Save AsFighter: 12
Morale12
XP1975
Treasure TypeNone

While similar to its syring counterparts, a Juggernaut Syring has several differences, like standing around 24 feet tall, having 3 thoraxes with each one sprouting two pairs of sharp-ended legs, and a scorpion-like tail at the end of its abdomen. A juggernaut syring’s entire body is filled with white eyes of different sizes, making them impossible to surprise.

A juggernaut syring attacks by piercing with six of its legs; thanks to its vision it can divide its attack against any surrounding opponent. Once every 1d6 rounds the juggernaut syring can shoot a black resin from its tail against 1 target. This resin quickly solidifies so the target must save vs. Petrify or be encased in a hard shell, immobilizing them.

A wound will reveal the juggernaut syring’s soft and spongy insides that rapidly sublimate into the air. Creatures near the wounded creature, other than syrings and the juggernaut syring itself, must save vs. Poison at -2 or suffer a -3 penalty to their rolls. This poisonous cloud remains for 1d3 rounds after appearing. A character can accumulate several doses of this poison in their bodies, with each extra dose increasing the penalties by 1 point up to a -5 penalty. After 1d4 turns one dose will lose its effect on the poisoned body.

A juggernaut syring will be found in the lair’s main chamber where it’s believed it can create or birth syrings, but no method have been proved yet. How a juggernaut syring is able to reach such place is another unanswered question.

Special Abilities

Multiple Eyes: A juggernaut syring’s entire body is filled with white eyes of different sizes, making them impossible to surprise.
Multiple Attacks: Thanks to its vision it can divide its attack against any surrounding opponent.
Resin Shot: Once every 1d6 rounds the juggernaut syring can shoot a black resin from its tail against 1 target. This resin quickly solidifies so the target must save vs. Petrify or be encased in a hard shell, immobilizing them.
Poisonous Sublimation: A wound will reveal the juggernaut syring’s soft and spongy insides that rapidly sublimate into the air. Creatures near the wounded creature, other than syrings and the juggernaut syring itself, must save vs. Poison at -2 or suffer a -3 penalty to their rolls. This poisonous cloud remains for 1d3 rounds after appearing. A character can accumulate several doses of this poison in their bodies, with each extra dose increasing the penalties by 1 point up to a -5 penalty. After 1d4 turns one dose will lose its effect on the poisoned body.