Monstro.cc

Syring

A 9-foot tall, four-legged insect-like creature with a striking resemblance to a spider

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class19
Hit Dice3*
Number AppearingWild 2d6, Lair 2d6 x 5
Attacks2 claws, 1 bite
Damage1d10 claw, 1d6 bite + poison
Movement60'
Save AsFighter: 3
Morale10
XP175
Treasure TypeNone

A Syring is a 9-foot tall, four-legged insect-like creature with a striking resemblance to a spider. Its dozen shining white eyes contrast with its shimmering black chitin, and both its legs and pedipalps end in extremely sharpened points. Syrings are extremely aggressive but will fight intelligently, using their swarm number and preferring opponents with little to no armor.

A syring attacks by piercing with its pedipalps; if on the same round both hit the same opponent it will impale them, then the syring can bite with its poisonous chelicerae. A bitten individual must save vs. Poison at -3 or die. A wound will reveal the syring’s soft and spongy inside that rapidly will sublimate into the air. Creatures near the wounded syring, other than syrings, must save vs. Poison or suffer a -2 to their rolls for 2d4 rounds.

The syring is a nocturnal predator that lives primarily on underground hives consisting of several caves connected by perfectly circular passages 15-20 feet across. These passages and caves are carved and mined by the syrings with their limbs from solid rock and covered by a hard black resin that helps with the hive’s structural integrity secreted by their spinnerets-like organs.

Special Abilities

Impale: If on the same round both claws hit the same opponent it will impale them, then the syring can bite with its poisonous chelicerae.
Poison Bite: A bitten individual must save vs. Poison at -3 or die.
Poisonous Sublimation: A wound will reveal the syring’s soft and spongy inside that rapidly will sublimate into the air. Creatures near the wounded syring, other than syrings, must save vs. Poison or suffer a -2 to their rolls for 2d4 rounds.