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Storm Giant

22' tall humanoids with bronze-hued skin and garish hair (red or yellow)

giant humanoid lawful chaotic-good spellcaster

Old-School Essentials Classic Fantasy

OSE

Armor Class2 [17]
Hit Dice15 (67hp)
Number Appearing1 (1d3)
Attacks1 × weapon (8d6), 1 × lightning bolt
THAC09 [+10]
Movement150' (50')
Saving ThrowsD4 W5 P6 B5 S8 (15)
Morale10
AlignmentLawful
XP1350
Treasure TypeE + 5,000gp
22’ tall humanoids with bronze-hued skin and garish hair (red or yellow).

Special Abilities

Summon storm: Takes 1 turn.
Lightning bolts: In a storm, may throw lightning every 5 rounds: 60’ long, 5’ wide; inflicts damage equal to the giant’s current hit point total (save versus spells for half damage); will bounce off of hard surfaces in path.
Lightning immunity: Unharmed by lightning. Enjoy basking in storms.
Castle: High among mountain peaks, atop banks of clouds, or in deep waters.
Guardians: 2d4 griffons. Underwater: 3d6 giant crabs.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class1
Hit Dice15+1d6+1
Number Encountered1d4
Attacks1
Damage7d6
Move150-ft
AlignmentChaotic good
IntelligenceExceptional
XP9/6,000+20/hp
Treasure Type10d4×100 gp, 4d6+6 gems(15%), 1d8 jewellery (10%), 4 magic items (25%)
SizeLarge (21-ft)
FrequencyRare
Lair30%

Storm giants are the most formidable of giants in many campaigns. They live in remote locations; about 60% of the time they live on clouds like their cloud giant cousins, and 30% of the time in the mountains like their stone giant relatives. Somewhat more rarely (10% of the time) storm giants choose to live underwater. In all cases, they live in immense, luxurious castles. Like other giants, storm giants have a fondness for pets and if living above water will have 1d4 griffons 30% of the time and 1 or 2 rocs 70% of the time. However, storm giants who have their castle abodes under water will instead have 2d4 sea lions.

Storm giants are too intelligent, sophisticated, and magically endowed to toss rocks like their brethren. Instead, storm giants can employ the following spell-like abilities once per day: lightning bolt (8d8 damage), call lightning (10 to 15d6 damage, 3 bolts), control winds, predict weather, and weather summoning. Further, they can levitate their own weight plus an additional weight equal to 30,000 gold pieces two times per day. Storm giants can breathe and otherwise function underwater unimpeded. They are immune to all damage by electricity, including the fearsome electrical bolt breathed by the dreaded blue dragon.

Description: There are two typical appearances of storm giants, related to their preference for environment. Those who choose to live underwater are often of green hair, eyes and skin, while those above water have purple skin, eyes either purple or cloudy grey, and blue-tinted black hair.

Special Abilities

Spell-like Abilities: Once per day: lightning bolt (8d8 damage), call lightning (10 to 15d6 damage, 3 bolts), control winds, predict weather, and weather summoning.
Levitate: Can levitate their own weight plus an additional weight equal to 30,000 gold pieces two times per day.
Underwater Function: Can breathe and otherwise function underwater unimpeded.
Electricity Immunity: Immune to all damage by electricity, including the fearsome electrical bolt breathed by the dreaded blue dragon.
Pets: If living above water will have 1d4 griffons 30% of the time and 1 or 2 rocs 70% of the time. Storm giants who have their castle abodes under water will instead have 2d4 sea lions.