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Stirge

Weird winged creatures resembling hairless bats with tubular proboscis

aberration flying blood-drain magical-creature blood-draining creature blood-drinker neutral

Basic Fantasy Role-Playing Game

BFRPG

Armor Class13
Hit Dice1*
Number Appearing1d10, Wild 3d12, Lair 3d12
Attacks1 bite
Damage1d4 + 1d4/round blood drain
Movement10' Fly 60'
Save AsFighter: 1
Morale9
XP37
Treasure TypeD

Stirges are weird winged creatures that some say may have invaded from some other plane of existence. They are relatively small, just about 1 foot long with a wingspan of about 2 feet and an average weight of 1 pound. They vaguely resemble hairless bats with a rubbery tubular proboscis and no back legs (so that their body simply comes to a blunt point at the rear).

If a stirge hits a living creature, it grabs on with hooked claws on its wing joints and quickly embeds its proboscis in the victim’s body. The proboscis has rows of tiny serrated teeth on the inside, and literally turns itself inside out as it carves a way into the victim’s body. This causes 1d4 points of damage, and the stirge then proceeds to suck the victim’s blood, inflicting an additional 1d4 points of damage each round.

Once attached, the creature can only be removed by killing it. The victim cannot use weapons larger than a dagger or hand axe to attack the creature, and cannot attack it at all if attacked from behind. Others may attack the creature with a bonus of +2 on the die roll, but any attack that misses hits the victim instead.

Special Abilities

Blood Drain: If a stirge hits, it attaches and inflicts 1d4 damage initially, then 1d4 damage per round as it drains blood.
Attached: Once attached, can only be removed by killing it. Victim cannot use weapons larger than dagger or hand axe, and cannot attack if attacked from behind. Others attack at +2 but misses hit the victim.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class7 [12]
Hit Dice1* (4hp)
Number Appearing1d10 (3d12)
Attacks1 × beak (1d3 + blood sucking)
THAC019 [0]
Movement30' (10') / 180' (60') flying
Saving ThrowsD12 W13 P14 B15 S16 (2)
Morale9
AlignmentNeutral
XP13
Treasure TypeL
Feathered, bird-like creatures with long, sharp beaks.

Special Abilities

Dive attack: First attack is at +2 to hit.
Blood sucking: Upon a successful attack, attaches and drains victim’s blood: 1d3 automatic damage per round.
Detach: If stirge or victim dies.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class8
Hit Dice1+1
Number Encountered3d10
Attacks1
Damage1d3
Move30-ft; 180-ft flying (AA:IV)
AlignmentNeutral
IntelligenceAnimal
XP2/35+2/hp
Treasure Type1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 2d6 gems (50%), 1d6 jewellery (25%), 1d2 magic items+1 potion (15%)
SizeSmall
FrequencyUncommon
Lair55%
Stirges are bat-like flying mammals. They live in dark places and feed on blood.

Special Abilities

Blood Drain: A stirge attacks as a 4 hit dice creature. Once it has hit, the stirge has latched on to its victim and will continue draining the victim of 1d3 hp worth of blood per round, without needing any further rolls “to hit”, until the stirge has drunk 10-13 (9+1d4) hp worth of blood, at which time its hunger is satisfied and it will attempt to depart. Only death will prevent the stirge feeding once it has latched on.