Steam Mephit
Grey mephits that constantly sweat hot water in profuse amounts
OSRIC
| Armor Class | 7 |
|---|---|
| Hit Dice | 3+3 |
| Number Encountered | 1 |
| Attacks | 2 |
| Damage | 1d4/1d4 |
| Move | 120-ft; 240-ft flying (AA: IV) |
| Alignment | Any evil |
| Intelligence | Average |
| XP | 3/170+4/hp |
| Size | Man-sized (5-ft tall) |
| Frequency | Very rare |
| Lair | Nil |
These mephits are grey and constantly sweat hot water in profuse amounts, leaving puddles of hot water behind them as they travel. Touching a steam mephit will cause 1 point of damage to unprotected skin and has a 50% chance of stunning the victim for 1 melee round.
In battle, a steam mephit will attack with two claws for 1d4 points of damage each.
Special Abilities
Heat Touch: Touching a steam mephit causes 1 point of damage to unprotected skin and has a 50% chance of stunning the victim for 1 melee round.
Breath Weapon: The steam mephit has a breath weapon of scalding water that will automatically hit any target within 20-ft for 1d3 points of damage and having a 50% chance of stunning the target, no saving throw allowed. The mephit can use this breath weapon every other round an unlimited number of times.
Spell-like Abilities: Once per day it can rain boiling water in 40×40-ft square area of effect for 2d6 hp to each target in the affected area, no saving throw. Once per hour the steam mephit can contaminate water (as the reverse of the purify water spell).
Gate: Once per hour the steam mephit can attempt to gate, with a 30% chance of success, 1d2 mephits. There is an equal chance of gating in any of the four types of mephits but if 2 appear they will both be the same type.