Squid, Giant
Tremendous deep ocean dwellers with barbed tentacles and sharp-edged suckers
Basic Fantasy Role-Playing Game
| Armor Class | 16 |
|---|---|
| Hit Dice | 6 |
| Number Appearing | Wild 1d4 |
| Attacks | 8 tentacles/1 bite |
| Damage | 1d4 per tentacle/1d10 |
| Movement | Swim 40' |
| Save As | Fighter: 6 |
| Morale | 8 |
| XP | 500 |
| Treasure Type | None |
The giant squid dwells in the deep ocean. One can grow to a tremendous size, to a maximum of around 40 feet for females and 33 feet for males. The mantle of the giant squid is about 6½ feet long (more for females, less for males). Their tentacles are studded with barbs and sharp-edged suckers.
Members of any group of these creatures encountered are equally likely to be male or female. The GM may roll for this or may assign them as they see fit.
Special Abilities
Bite Attack: In order to bite a creature, the giant squid must hit with at least two tentacles first.
Grab: Any time a giant squid hits with at least one tentacle per each 75 pounds of weight of its prey, it has grabbed it; unless the victim can find a way to resist (using whatever method the player might think of and whatever rolls the GM may choose), they will be pulled into the water and thus be in danger of drowning. Don’t forget to account for the weight of armor worn!
Ink Cloud: If a giant squid fails a morale check, it will squirt out a cloud of black “ink” 30’ in diameter and then jet away at twice normal speed for 3d8 rounds. If a group fails a morale check they will move away in random directions in hopes that at least one will escape any pursuit.
Variants
Female
(in any encounter (equally likely as male))
Females can grow to around 40 feet in length with a mantle of about 6½ feet or more.
| Armor Class | 17 |
|---|---|
| Hit Dice | 7 |
| Number Appearing | Wild 1d4 |
| Attacks | 8 tentacles/1 bite |
| Damage | 1d4 per tentacle/1d12 |
| Movement | Swim 40' |
| Save As | Fighter: 7 |
| Morale | 8 |
| XP | 670 |
| Treasure Type | None |