Squealer
Large three-armed ambush predator that dwells in trees
OSRIC
| Armor Class | 6 |
|---|---|
| Hit Dice | 12 |
| Number Encountered | 1 or 1d3+1 |
| Attacks | 3 |
| Damage | 1d6+6/1d4/1d4 |
| Move | 120-ft |
| Alignment | Neutral |
| Intelligence | Semi- |
| XP | 9/2,000+16/hp |
| Size | Large |
| Frequency | Very rare |
| Lair | 20% |
Probably originating from a distant place much like the aurumvorax, squealers live in forests. Most are solitary but there is a 10% chance of an encounter with a mated pair and young; the young have 4 HD and do half damage. They are 75% camouflaged in woodlands while they remain still, and prefer to charge by surprise.
A typical squealer is the size and weight of a large gorilla, and has a third arm protruding from its back. It depends from this extra arm and its prehensile feet while attacking with two claws and a bite. If both arm attacks succeed, it will hold its opponent fast and fall upon it from the treelimbs, inflicting an automatic 1d10 hp damage and thereafter attacking with its hind feet as well (increasing to 5 attacks, damage 1d6+6/1d4/1d4/1d4/1d4).
Treasure: Usually none, but some incidental treasure may arise; cf. the listing for aurumvorax for details.
Special Abilities
Variants
The young have 4 HD and do half damage.
| Hit Dice | 4 |
|---|---|
| Damage | half damage |