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Reclusive fey creatures, looking like tiny elves just a foot tall with dragonfly-like wings

fey flying magical winged neutral small neutral-good

Basic Fantasy Role-Playing Game

BFRPG

Armor Class15
Hit Dice1d4 Hit Points *
Number Appearing3d6, Wild 3d6, Lair 5d8
Attacks1 dagger or 1 spell
Damage1d4 or by spell
Movement20' Fly 60'
Save AsMagic-User: 4 (with Elf bonuses)
Morale7
XP13
Treasure TypeS
Sprites are reclusive fey creatures, looking like tiny elves just a foot tall with dragonfly-like wings. They go out of their way to fight evil and ugliness and to protect their homelands. Sprites fight their opponents with spell-like abilities and pint-sized weaponry. They prefer ambushes and other trickery over direct confrontation.

Special Abilities

Remove Curse/Bestow Curse: Five sprites acting together can cast remove curse, or its reversed form bestow curse, once per day. The latter spell is often used as an attack.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class5 [14]
Hit Dice½* (2hp)
Number Appearing3d6 (5d8)
Attacks1 × spell (curse)
THAC019 [0]
Movement60' (20') / 180' (60') flying
Saving ThrowsD12 W13 P13 B15 S15 (Elf 1)
Morale7
AlignmentNeutral
XP6
Treasure TypeS
1’ tall, winged humanoids, related to pixies and elves. They are shy, but driven by curiosity and their odd sense of humour.

Special Abilities

Curse: Five sprites can collectively curse a target (no attack roll; save versus spells). The effect is determined by the referee, but will always be used to comical effect (e.g. target trips, target’s nose grows).
Pranksters: Even if attacked, sprites have no interest in killing, merely in making practical jokes.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class6
Hit Dice1
Number Encountered10d10
Attacks1
DamageBy weapon
Move90-ft; 180-ft flying (AA:III)
AlignmentNeutral good
IntelligenceVery
XP3/50+1/hp
Treasure TypeIn lair: 1d10×1,000 cp (25%), 1d6×1,000 sp (25%), 1d6×1,000 ep (15%), 1d2×1,000 gp (5%), 4d6 gems (45%), 2d4 jewellery (30%), 2 random scrolls (10%)
SizeSmall
FrequencyRare
Lair20%

Sprites use daggers in melee, but prefer small bows (treat as a short bow, but half range and 1d3 damage per arrow). The arrows will be coated with sleep poison (save vs poison or slumber for 1d6 hours). They can become invisible at will, detect evil at will as per the spell, and move in complete silence.

They will typically only attack evil creatures or those that blunder through their homes. Evil things will be slain, others removed in their sleep to somewhere far away.

Special Abilities

Sleep Poison Arrows: Arrows coated with sleep poison (save vs poison or slumber for 1d6 hours).
Invisibility: Can become invisible at will.
Detect Evil: Detect evil at will as per the spell.
Silent Movement: Move in complete silence.