Spider, Time
Also known as: Temporal Spider
Pony-sized spider with iridescent translucent crystalline black body and hourglass markings
Basic Fantasy Field Guide Omnibus
| Armor Class | 13 (s) |
|---|---|
| Hit Dice | 4** |
| Number Appearing | 1 |
| Attacks | 1 bite |
| Damage | 1d6 + poison bite |
| Movement | 30' Climb 30' Web 60' |
| Save As | Fighter: 4 |
| Morale | 8 |
| XP | 320 |
| Treasure Type | None |
Time Spiders, also known as Temporal spiders, are about the size of a pony with an iridescent translucent crystalline black body. Some say the markings on its abdomen look like an hourglass, from which they derive the name of “time” or “temporal” spiders. They possess Darkvision out to a range of 80 feet.
Time spiders come from another place in time and space. Some say they can travel through time while others argue they come from other worlds or planes, remaining in the world in order to hunt for food.
Special Abilities
Darkvision: Possess Darkvision out to a range of 80 feet.
Web: Time spiders hunt in a passive manner, spinning strong and intricate webs. Creatures within the web will get entangled unless a save vs. Death Ray roll is made; any creatures who succeed at this save may move through the webbing at one-half movement rate and may not cast spells or perform normal attacks; whether other actions are possible is left to the GM to decide (speech remains possible, however). Webbed creatures can try to free themselves, but each subsequent save suffers a cumulative -1 penalty for each previous failed attempt as the character entangles further and further.
Temporal Displacement: There is 5% chance each round before and after the creature’s initiative that the spider disappears (where or when it goes is unknown), even after death this chance remains. When this happens any web will also disappear and those entangled must save vs. Death, with the same penalty as for breaking entanglement above, or disappear to the same unknown location.
Poison Bite: Those it bites must save vs Poison or suffer 1d6 points of poison damage each round until neutralized or the spider disappears.