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Spellripper

An undead with its body fully inscribed with runes and sigils that glow with stored magic

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13 (m)
Hit Dice1*
Number Appearing3d8, Wild 3d4
Attacks2 claws + spell rip
Damage1d4 claw
Movement20'
Save AsFighter: 1
Morale12
XP37
Treasure TypeNone

A Spellripper is an undead with its body fully inscribed with runes and sigils that glow with stored magic. Spell casting characters struck by the spellripper’s claw must save vs. Spell or have one of their highest-level prepared spells ripped and possibly absorbed.

Thanks to their runes, a spellripper can store ripped spells adding up to a total of 6 levels; encountered spellringers will have 1d4-1 spell levels stored. A spellripper can instinctively cast any stored spell or use them to empower itself, gaining 1 extra HD per spell level used. These extra HD also improve their attack bonus and saving throw values correspondingly; at the start of each new round one extra HD is lost.

As with all undead, it can be Turned by a Cleric (as a skeleton), and is immune to sleep, charm, and hold magic.

Special Abilities

Spell Rip: Spell casting characters struck by the spellripper’s claw must save vs. Spell or have one of their highest-level prepared spells ripped and possibly absorbed.
Spell Storage: Can store ripped spells adding up to a total of 6 levels; encountered spellringers will have 1d4-1 spell levels stored.
Spell Empowerment: Can instinctively cast any stored spell or use them to empower itself, gaining 1 extra HD per spell level used. These extra HD also improve their attack bonus and saving throw values correspondingly; at the start of each new round one extra HD is lost.
Undead: Can be Turned by a Cleric (as a skeleton), and is immune to sleep, charm, and hold magic.