Spellgoat
A goat that casts random magical effects when disturbed
Basic Fantasy Field Guide Omnibus
| Armor Class | 13 |
|---|---|
| Hit Dice | ½* (1d4 points) |
| Number Appearing | 3d8 |
| Attacks | 1 charge (1d4) |
| Movement | 20' |
| Save As | Magic-User: 1 |
| Morale | 5 |
| XP | 13 |
| Treasure Type | None |
A Spellgoat is, at first glance, no different than any other goat. Some say a spellgoat originates when a common goat eats too many spell scrolls, other says they are the product of mad Magic-users.
A spellgoat lives a normal goat’s life with the exception than when disturbed, angered, or scared, a magical effect occurs around them. In game terms choose 6 1st-level Magic-user spells and form a list. Whenever attacked, roll 1d6 with the number rolled being the spell cast. A spellgoat can only “cast” a specific spell once per day.
Special Abilities
Random Spell Casting: When disturbed, angered, or scared, a magical effect occurs. Choose 6 1st-level Magic-user spells and form a list. Whenever attacked, roll 1d6 with the number rolled being the spell cast. A spellgoat can only ‘cast’ a specific spell once per day.