Snail, Giant Cone
4 to 6 feet high, extremely well-camouflaged and highly toxic
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 |
|---|---|
| Hit Dice | 3* |
| Number Appearing | 1d3, Wild 1d3, Lair 1d3 |
| Attacks | 1 dart (1d6 + paralysis) |
| Damage | 1d6 + paralysis |
| Movement | 10' |
| Save As | Fighter: 3 |
| Morale | 8 |
| XP | 175 |
| Treasure Type | None |
A Giant Cone Snail is 4 to 6 feet high, and is extremely well-camouflaged and highly toxic. It has a natural long and narrow hypodermic tube (a modified tooth) to inject poison, and can launch it up to 20 feet. Stricken victims must save vs. Poison or be paralyzed for 2d6 hours. It swallows prey whole once succumbed. Each snail has but a single tooth to launch, and if this attack is not successful, the creature will retreat inside its shell. This gives it a bonus of +6 to its AC. The snail will then simply wait for any enemy combatants to give up and leave. A giant cone snail generally will not attack groups of creatures which outnumber it, but may lay in wait for a single opponent to become isolated and thus vulnerable.
Special Abilities
Poison Dart: Has a natural long and narrow hypodermic tube (a modified tooth) to inject poison, and can launch it up to 20 feet. Stricken victims must save vs. Poison or be paralyzed for 2d6 hours.
Swallow Whole: Swallows prey whole once succumbed to paralysis.
Shell Retreat: Each snail has but a single tooth to launch, and if this attack is not successful, the creature will retreat inside its shell. This gives it a bonus of +6 to its AC. The snail will then simply wait for any enemy combatants to give up and leave.
Tactical Hunter: A giant cone snail generally will not attack groups of creatures which outnumber it, but may lay in wait for a single opponent to become isolated and thus vulnerable.