Snail, Giant
A great molluscoid creature with a hard shell covering most of its body
Basic Fantasy Field Guide Omnibus
| Armor Class | 17 |
|---|---|
| Hit Dice | 6* |
| Number Appearing | 1 |
| Attacks | 1 slam (1d8 + poison) |
| Damage | 1d8 + poison (paralysis) |
| Movement | 10' |
| Save As | Fighter: 6 |
| Morale | 10 |
| XP | 555 |
| Treasure Type | None |
A Giant Snail is a great molluscoid creature with a hard shell covering most of its body. It attacks by slamming its body into its opponents, covering them in its mucus (a powerful poison). The victim of this poison must save vs. Poison or be paralyzed for 1 turn.
It leaves a trail of this mucus which is also slippery, and anything attempting to sprint through it must save vs. Death Ray or fall and be subject to the poison’s effects.
If surrounded, the giant snail may retreat into its shell, giving it an amor class of 20 and a hardness of 4 (see the Stronghold section in the Basic Fantasy RPG Core Rules).
Special Abilities
Poison Mucus: Slam attack delivers poison. Victim must save vs. Poison or be paralyzed for 1 turn.
Slippery Trail: Leaves a trail of slippery mucus. Anything attempting to sprint through it must save vs. Death Ray or fall and be subject to the poison’s effects.
Shell Retreat: If surrounded, may retreat into shell, gaining AC 20 and hardness 4.