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Snail, Giant

A great molluscoid creature with a hard shell covering most of its body

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class17
Hit Dice6*
Number Appearing1
Attacks1 slam (1d8 + poison)
Damage1d8 + poison (paralysis)
Movement10'
Save AsFighter: 6
Morale10
XP555
Treasure TypeNone

A Giant Snail is a great molluscoid creature with a hard shell covering most of its body. It attacks by slamming its body into its opponents, covering them in its mucus (a powerful poison). The victim of this poison must save vs. Poison or be paralyzed for 1 turn.

It leaves a trail of this mucus which is also slippery, and anything attempting to sprint through it must save vs. Death Ray or fall and be subject to the poison’s effects.

If surrounded, the giant snail may retreat into its shell, giving it an amor class of 20 and a hardness of 4 (see the Stronghold section in the Basic Fantasy RPG Core Rules).

Special Abilities

Poison Mucus: Slam attack delivers poison. Victim must save vs. Poison or be paralyzed for 1 turn.
Slippery Trail: Leaves a trail of slippery mucus. Anything attempting to sprint through it must save vs. Death Ray or fall and be subject to the poison’s effects.
Shell Retreat: If surrounded, may retreat into shell, gaining AC 20 and hardness 4.