Smouldergeist
Humanoid-shaped accumulations of smog and heat with white-hot eyes
Basic Fantasy Field Guide Omnibus
| Armor Class | 18 (m) |
|---|---|
| Hit Dice | 12** (+10) |
| Number Appearing | 1d4 |
| Attacks | 1 fire bolt or 1 incinerate or special |
| Damage | 1d8 fire bolt, 12d6 incinerate, or special |
| Movement | Fly 50' |
| Save As | Fighter: 12 |
| Morale | 12 |
| XP | 2075 |
| Treasure Type | Nonel |
Smouldergeists appear as humanoid-shaped accumulations of smog and heat. They are soot-colored, save for white-hot circles where their eyes might be. They are pyromaniacs and spawn around sources of extreme heat. They enjoy blasting fire bolts at anything and everything, the sound of which prevents them from gaining surprise in an encounter. Smouldergeists are restless souls; they cannot be put at ease. They just want everything to burn.
Special Abilities
Fire Bolt: Typically flings bolts of fire at opponents (1d8 damage).
Incinerate: Roughly once per hour may send out an intense burst of flame up to a 30-foot radius (12d6 damage). A save vs. Dragon Breath allows a victim to take half the damage rolled.
Smog Cloud: May de-materialize into a cloud of smog, filling a space up to a 30-foot radius. Those caught in the cloud must save vs. Poison or begin taking 1d8 points of damage for each round spent in it choking.
Pass Through Portals: May move through closed portals, but this takes a full round and is obvious to any observers on the other side of the portal.
No Surprise: The sound of fire bolts prevents them from gaining surprise in an encounter.
Restless: Restless souls that cannot be put at ease.