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Slithering Tracker

Transparent, amorphous predator that stalks prey in darkness

ooze dungeon neutral

OSRIC

OSRIC

Armor Class5
Hit Dice5
Number Encountered1
AttacksNone
DamageNone
Move120-ft
AlignmentNeutral
IntelligenceAverage
XP3/250+5/hp
Treasure Type(in lair) 1d10×1,000 cp (20%), 1d6×1,000 sp (25%), 1d3×1,000 ep (10%), 1d4 gems (20%), 1d2 jewellery (20%), any two magic items (5%)
SizeSmall
FrequencyRare
Lair10%
Slithering trackers live in dungeons, ruins and dark places. They are transparent and if not in natural sunlight are almost impossible to see (1 in 20 chance of spotting). They almost never attack their prey immediately, instead following and waiting until their target is asleep. They can follow through almost anything, being amorphous in shape and capable of seeping through tiny gaps, such as door jambs or cracks in stonework. If a slithering tracker catches its victim asleep, it will touch it, forcing the victim to roll a saving throw vs paralysation or be totally paralysed for 1d6 hours. The tracker will then feed directly on its victim’s life energy, killing it in 1 hour.

Special Abilities

Nearly Invisible: Transparent and almost impossible to see if not in natural sunlight (1 in 20 chance of spotting).
Amorphous: Can seep through tiny gaps, such as door jambs or cracks in stonework.
Paralysing Touch: If catching a victim asleep, touch forces saving throw vs paralysation or be totally paralysed for 1d6 hours.
Life Drain: Feeds directly on paralysed victim’s life energy, killing it in 1 hour.