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Skum

Horrific humanoid creatures transformed by aboleths as their servants

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13
Hit Dice2*
Number Appearing1d4+1, Wild 1d4+1, Lair 1d10+5
Attacks1 bite, 2 claws, or 1 weapon
Damage2d6 bite, 1d4 claw or by weapon
Movement20' Swim 40'
Save AsFighter: 2
Morale8 (12)
XP100
Treasure TypeNone

Skum are hapless humanoid creatures transformed by aboleths as their servants. A skum resembles a horrific combination of fish and humanoid. It has a slimy, scaly skin and a finned tail used for swimming. A skum attacks with its teeth and razor-sharp claws, or with any weapon provided by its master. Skum have darkvision with a range of 60 feet. They have the same breathing capabilities (and limitations) described above.

In the presence of its aboleth master, a skum becomes totally fearless, having a Morale of 12. If the aboleth master dies its skum enter a frenzied rage, attacking any creature in sight and seeking additional victims when those nearby have been vanquished.

Special Abilities

Darkvision: 60 feet range.
Breathing: Can breathe underwater for 3 hours after exposure to aboleth slime, but cannot breathe air during this time; suffocates in 2d6 minutes if removed from water.
Master's Presence: In the presence of its aboleth master, a skum becomes totally fearless, having a Morale of 12. If the aboleth master dies its skum enter a frenzied rage, attacking any creature in sight and seeking additional victims when those nearby have been vanquished.