Skum
Horrific humanoid creatures transformed by aboleths as their servants
Basic Fantasy Field Guide Omnibus
| Armor Class | 13 |
|---|---|
| Hit Dice | 2* |
| Number Appearing | 1d4+1, Wild 1d4+1, Lair 1d10+5 |
| Attacks | 1 bite, 2 claws, or 1 weapon |
| Damage | 2d6 bite, 1d4 claw or by weapon |
| Movement | 20' Swim 40' |
| Save As | Fighter: 2 |
| Morale | 8 (12) |
| XP | 100 |
| Treasure Type | None |
Skum are hapless humanoid creatures transformed by aboleths as their servants. A skum resembles a horrific combination of fish and humanoid. It has a slimy, scaly skin and a finned tail used for swimming. A skum attacks with its teeth and razor-sharp claws, or with any weapon provided by its master. Skum have darkvision with a range of 60 feet. They have the same breathing capabilities (and limitations) described above.
In the presence of its aboleth master, a skum becomes totally fearless, having a Morale of 12. If the aboleth master dies its skum enter a frenzied rage, attacking any creature in sight and seeking additional victims when those nearby have been vanquished.
Special Abilities
Darkvision: 60 feet range.
Breathing: Can breathe underwater for 3 hours after exposure to aboleth slime, but cannot breathe air during this time; suffocates in 2d6 minutes if removed from water.
Master's Presence: In the presence of its aboleth master, a skum becomes totally fearless, having a Morale of 12. If the aboleth master dies its skum enter a frenzied rage, attacking any creature in sight and seeking additional victims when those nearby have been vanquished.