Lake Skeleton
Dangerous undead formed from drowned corpses, with bloated lung remains
Basic Fantasy Field Guide Omnibus
| Armor Class | 15 (special, see below) |
|---|---|
| Hit Dice | 2* |
| Number Appearing | 3d4-2, Wild 3d8 |
| Attacks | 1 weapon + special |
| Damage | 1d6 or by weapon |
| Movement | 30' Swim 40' |
| Save As | Fighter: 2 |
| Morale | 12 |
| XP | 100 |
| Treasure Type | None |
Lake Skeletons are dangerous undead roaming their place of death. A lake skeleton resembles a normal skeleton but has the bloated remains of their lungs. A being must first drown within the lake, and over time its body is transformed into the creature that will stalk the banks of the lake they died in. Dying by other means or on other places will not result in the transformation.
Special Abilities
Water Jet: Once per hour, a lake skeleton may do an extra attack by projecting a jet of water from its mouth. The stream shoots out in a straight line 15 feet in length and 5 feet in width. Anyone within range must save vs. Dragon Breath or take 2d6 points of damage.
Resistance to Physical Damage: Take only half damage from edged weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus).
Undead: Can be Turned by Clerics as zombies, and are immune to sleep, charm, or hold magic.
Mindless: No form of mind reading is of any use against them. Lake skeletons never fail morale, and thus always fight until destroyed.