Monstro.cc

Skeleton, Haunted Bones

Animated skeleton inhabited by a malicious spirit, more intelligent and quick than ordinary skeletons

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13 to 18 (special, see below)
Hit Dice3
Number Appearing1d4, Wild 2d4
Attacks1 bludgeon or weapon
Damage1d6 or by weapon
Movement50' or by armor +10'
Save AsFighter: 3
Morale11
XP145
Treasure TypeNone

When a malicious spirit inhabits an animated skeleton, it becomes a Haunted Bones, identical in appearance to an ordinary skeleton but more challenging due to quickness of mind and limb. Though they may wear the threadbare clothing of a former life, they maintain armor and weapons with military discipline, a habit also demonstrated by their coordinated attacks. Fleet of foot, haunted bones enjoy a +10’ movement rate.

Occasionally, a squad of up to eight haunted bones will be encountered wandering the wilderness on a search and destroy mission.

Special Abilities

Resistance to Physical Damage: Take only half-damage from edged weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus).
Undead: Can be Turned by a Cleric as a ghoul, and are immune to sleep, charm, or hold magic.
Tactical Retreat: Though stalwart, haunted bones will make tactical retreats when necessary.