Skeleton, Haunted Bones
Animated skeleton inhabited by a malicious spirit, more intelligent and quick than ordinary skeletons
Basic Fantasy Field Guide Omnibus
| Armor Class | 13 to 18 (special, see below) |
|---|---|
| Hit Dice | 3 |
| Number Appearing | 1d4, Wild 2d4 |
| Attacks | 1 bludgeon or weapon |
| Damage | 1d6 or by weapon |
| Movement | 50' or by armor +10' |
| Save As | Fighter: 3 |
| Morale | 11 |
| XP | 145 |
| Treasure Type | None |
When a malicious spirit inhabits an animated skeleton, it becomes a Haunted Bones, identical in appearance to an ordinary skeleton but more challenging due to quickness of mind and limb. Though they may wear the threadbare clothing of a former life, they maintain armor and weapons with military discipline, a habit also demonstrated by their coordinated attacks. Fleet of foot, haunted bones enjoy a +10’ movement rate.
Occasionally, a squad of up to eight haunted bones will be encountered wandering the wilderness on a search and destroy mission.
Special Abilities
Resistance to Physical Damage: Take only half-damage from edged weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus).
Undead: Can be Turned by a Cleric as a ghoul, and are immune to sleep, charm, or hold magic.
Tactical Retreat: Though stalwart, haunted bones will make tactical retreats when necessary.