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Skeleton

Mindless undead created to guard tombs or serve their creator

undead mindless humanoid chaotic neutral

Basic Fantasy Role-Playing Game

BFRPG

Armor Class13 (see below)
Hit Dice1
Number Appearing3d6, Wild 3d10
Attacks1 weapon
Damage1d6 or by weapon
Movement40'
Save AsFighter: 1
Morale12
XP25
Treasure TypeNone
Skeletons are mindless undead created by an evil Magic-User or Cleric, generally to guard a tomb or treasure hoard, or to act as guards for their creator. They take only ½ damage from edged weapons, and only a single point from arrows, bolts or sling stones (plus any magical bonus). As with all undead, they can be Turned by a Cleric, and are immune to sleep, charm or hold magic. As they are mindless, no form of mind reading is of any use against them. Skeletons never fail morale, and thus always fight until destroyed.

Special Abilities

Undead: Can be Turned by a Cleric. Immune to sleep, charm or hold magic. Mindless, immune to mind reading.
Damage Resistance: Take only ½ damage from edged weapons, and only a single point from arrows, bolts or sling stones (plus any magical bonus).
Never Fail Morale: Always fight until destroyed.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class7 [12]
Hit Dice1 (4hp)
Number Appearing3d4 (3d10)
Attacks1 × weapon (1d6 or by weapon)
THAC019 [0]
Movement60' (20')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale12
AlignmentChaotic
XP10
Treasure TypeNone
Skeletal remains of humanoids, reanimated as guardians by powerful magic-users or clerics. Often encountered in cemeteries, crypts, or other forlorn places.

Special Abilities

Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class7
Hit Dice1
Number Encountered3d10
Attacks1
Damage1d6
Move120-ft
AlignmentNeutral
IntelligenceNone
XP1/15 +1/hp
Treasure TypeNone
SizeMan-sized
FrequencyRare
LairNil
These things are the result of an evil (or neutral at best) magic user or cleric wielding magics that animate the fleshless remains of humans, demi-humans, and various humanoids. They are completely mindless, only obeying the simple commands of their animator, which is often limited by the spell itself to a score of words. Some sages speak, though, of the mere proximity to great evil can animate the dead, resulting in armies of these horrors springing to unlife in forgotten catacombs and foul dungeons. Though given no commands, they seek out the living and attempt to force them into the ranks of the dead.

Special Abilities

Mindless: Completely mindless, only obeying simple commands of their animator, often limited to a score of words.
Immune to cold and mental attacks: Immune to cold, sleep, charm, hold and other mental based attacks.
Damage resistance: Take less damage from edged and cutting weapons, typically reducing the damage by half. Most piercing weapons, like arrows and spears, do but 1 or 2 points maximum per attack.
Holy water: Holy water inflicts 2d4 hp per vial that strikes.
Turned as type 9: Turned as type 9.