Skeletaire
The final form of a zombraire which has rotted away completely
Basic Fantasy Role-Playing Game
| Armor Class | 13 (see below) |
|---|---|
| Hit Dice | 1* (variable) |
| Number Appearing | 1 |
| Attacks | 1 dagger or 1 spell |
| Damage | 1d4 or per spell |
| Movement | 40' |
| Save As | Magic-User: by HD |
| Morale | 12 |
| XP | 37 (variable) |
| Treasure Type | None |
A Skeletaire is the final form of a zombraire which has rotted away completely. It takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). It can be Turned by a Cleric (as a zombie), and is immune to sleep, charm, and hold spells. A skeletaire never fails morale, and thus always fights until destroyed.
The statistics above are for a skeletaire formed from a 2nd-level Magic-user. A skeletaire will have HD equal to the character’s level minus 1, and will save as a Magic-user of the level equal to its HD. The skeletaire cannot speak, but still retains the ability to prepare and cast spells as it did in life (but like a zombraire, it cannot learn new spells).