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Skeletaire

The final form of a zombraire which has rotted away completely

undead spellcaster

Basic Fantasy Role-Playing Game

BFRPG

Armor Class13 (see below)
Hit Dice1* (variable)
Number Appearing1
Attacks1 dagger or 1 spell
Damage1d4 or per spell
Movement40'
Save AsMagic-User: by HD
Morale12
XP37 (variable)
Treasure TypeNone

A Skeletaire is the final form of a zombraire which has rotted away completely. It takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). It can be Turned by a Cleric (as a zombie), and is immune to sleep, charm, and hold spells. A skeletaire never fails morale, and thus always fights until destroyed.

The statistics above are for a skeletaire formed from a 2nd-level Magic-user. A skeletaire will have HD equal to the character’s level minus 1, and will save as a Magic-user of the level equal to its HD. The skeletaire cannot speak, but still retains the ability to prepare and cast spells as it did in life (but like a zombraire, it cannot learn new spells).

Special Abilities

Undead Resilience: Takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus).
Undead Immunities: Immune to sleep, charm, and hold spells.
Turn Resistance: Can be Turned by a Cleric (as a zombie).
Spellcasting: Retains the ability to prepare and cast spells as it did in life, but cannot learn new spells. Cannot speak.
Fearless: Never fails morale and always fights until destroyed.