Sicklemore Tree
An enchanted tree with sickle-shaped, semi-animate branches that scythe at nearby creatures
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 |
|---|---|
| Hit Dice | 4* to 8* |
| Number Appearing | Special |
| Attacks | 4-8 sickle branch (as hit dice) |
| Damage | 1d6 branch |
| Movement | 0' |
| Save As | Fighter: 4 to Fighter: 8 (as hit dice) |
| Morale | 12 |
| XP | 4 HD: 280; 5 HD: 405; 6 HD: 555; 7 HD: 735; 8 HD: 945 |
| Treasure Type | None |
Sicklemore Trees are not a botanical variety of arboreal species but an enchantment placed on any sort of tree, especially those with low branches. This enchantment is often placed by woodland creatures, such as dryads, or powerful druids and wizards, and causes the branches of a tree to take a sickle-like form and become semi-animate. An enchanted tree can sense when creatures are within its reach and responds by twisting back and forth about its trunk, swinging its branches in a scything motion. A sicklemore tree has as many attacks as it has Hit Dice, and it makes every attack against each creature within range.