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Shrieker

Also known as: Wailing Morel

Large, semi-mobile fungus that wails loudly when approached or threatened

fungus subterranean neutral plant

Basic Fantasy Role-Playing Game

BFRPG

Armor Class13
Hit Dice3
Number Appearing1d8
AttacksSpecial
DamageNone
Movement5'
Save AsFighter: 1
Morale12
XP145
Treasure TypeNone

A shrieker, sometimes called a wailing morel, is a large (3’ to 5’ tall and about the same size across), semi-mobile fungus that wails loudly as a defense mechanism when approached or threatened. Shriekers are found in underground areas such as caverns and dungeons. They are found in a variety of pale colors, most commonly white, gray, lavender, or red.

This monster does not attack directly; rather, its shrieking tends to attract the attention of other monsters in the nearby area. Movement or light within 10 feet, or causing any damage to one, will cause one to wail for 1d4 rounds.

In game terms, the GM should generally roll a wandering monster check each round that this monster wails.

Special Abilities

Shrieking: Movement or light within 10 feet, or causing any damage to one, will cause one to wail for 1d4 rounds. The GM should generally roll a wandering monster check each round that this monster wails.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class7 [12]
Hit Dice3 (13hp)
Number Appearing1d8 (0)
AttacksNone
THAC017 [+2]
Movement9' (3')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale12
AlignmentNeutral
XP35
Treasure TypeNone
Giant, subterranean mushrooms that can creep around slowly.

Special Abilities

Shriek: Triggered by light (up to 60’ away) or movement (up to 30’ away). Shriek lasts for 1d3 rounds. Each round of the shriek, there is a 50% chance of a wandering monster being attracted (will arrive in 2d6 rounds).
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class7
Hit Dice3
Number Encountered2d4
AttacksNone
DamageNil
Move10-ft
AlignmentNeutral
IntelligenceNon-
XP3/50+2/hp
SizeSmall to large
FrequencyCommon
LairNil
Shriekers are mobile fungi that wander around quietly underground soaking up moisture. They are the favourite food of purple worms and shambling mounds. They give off an ear-piercing shriek whenever they detect light within 30-ft or movement within 10-ft. Shriekers will continue to shriek for 1d3 rounds, with a 50% chance to attract a wandering monster each round.

Special Abilities

Shriek: Give off an ear-piercing shriek whenever they detect light within 30-ft or movement within 10-ft. Continue to shriek for 1d3 rounds, with a 50% chance to attract a wandering monster each round.